6 papers
Dialogue Model Optimization via Agent Game and Adaptive Tree-based GRPO
Kun Peng, Conghui Tan, Yu Liu +7
Open-ended dialogue agents aim to deliver engaging, personalized interactions by adapting to users' traits, but existing methods face critical limitations: over-reliance on pre-col…
CHARM: Control-point-based 3D Anime Hairstyle Auto-Regressive Modeling
Yuze He, Yanning Zhou, Wang Zhao +6
We present CHARM, a novel parametric representation and generative framework for anime hairstyle modeling. While traditional hair modeling methods focus on realistic hair using str…
What-If Analysis of Large Language Models: Explore the Game World Using Proactive Thinking
Yuan Sui, Yanming Zhang, Yi Liao +5
LLMs struggle with decision-making in high-stakes environments like MOBA games, primarily due to a lack of proactive reasoning and limited understanding of complex game dynamics. T…
Think in Games: Learning to Reason in Games via Reinforcement Learning with Large Language Models
Yi Liao, Yu Gu, Yuan Sui +5
Large language models (LLMs) excel at complex reasoning tasks such as mathematics and coding, yet they frequently struggle with simple interactive tasks that young children perform…
Yan: Foundational Interactive Video Generation
Deheng Ye, Fangyun Zhou, Jiacheng Lv +15
We present Yan, a foundational framework for interactive video generation, covering the entire pipeline from simulation and generation to editing. Specifically, Yan comprises three…
AnimateScene: Camera-controllable Animation in Any Scene
Qingyang Liu, Bingjie Gao, Weiheng Huang +10
Recent advances in 3D scene reconstruction and 4D human animation have broadened adoption, but integrating the two remains difficult. Key challenges include placing humans at plaus…