collaborators

6 papers

cs.AI2026

Dialogue Model Optimization via Agent Game and Adaptive Tree-based GRPO

Kun Peng, Conghui Tan, Yu Liu +7

Open-ended dialogue agents aim to deliver engaging, personalized interactions by adapting to users' traits, but existing methods face critical limitations: over-reliance on pre-col…

cs.GR2025

CHARM: Control-point-based 3D Anime Hairstyle Auto-Regressive Modeling

Yuze He, Yanning Zhou, Wang Zhao +6

We present CHARM, a novel parametric representation and generative framework for anime hairstyle modeling. While traditional hair modeling methods focus on realistic hair using str…

cs.AI2025

What-If Analysis of Large Language Models: Explore the Game World Using Proactive Thinking

Yuan Sui, Yanming Zhang, Yi Liao +5

LLMs struggle with decision-making in high-stakes environments like MOBA games, primarily due to a lack of proactive reasoning and limited understanding of complex game dynamics. T…

cs.AI2025

Think in Games: Learning to Reason in Games via Reinforcement Learning with Large Language Models

Yi Liao, Yu Gu, Yuan Sui +5

Large language models (LLMs) excel at complex reasoning tasks such as mathematics and coding, yet they frequently struggle with simple interactive tasks that young children perform…

cs.CV2025

Yan: Foundational Interactive Video Generation

Deheng Ye, Fangyun Zhou, Jiacheng Lv +15

We present Yan, a foundational framework for interactive video generation, covering the entire pipeline from simulation and generation to editing. Specifically, Yan comprises three…

cs.CV2025

AnimateScene: Camera-controllable Animation in Any Scene

Qingyang Liu, Bingjie Gao, Weiheng Huang +10

Recent advances in 3D scene reconstruction and 4D human animation have broadened adoption, but integrating the two remains difficult. Key challenges include placing humans at plaus…