4 papers
TopGen: Learning Structural Layouts and Cross-Fields for Quadrilateral Mesh Generation
Yuguang Chen, Xinhai Liu, Xiangyu Zhu +4
High-quality quadrilateral mesh generation is a fundamental challenge in computer graphics. Traditional optimization-based methods are often constrained by the topological quality…
SeamCrafter: Enhancing Mesh Seam Generation for Artist UV Unwrapping via Reinforcement Learning
Duoteng Xu, Yuguang Chen, Jing Li +5
Mesh seams play a pivotal role in partitioning 3D surfaces for UV parametrization and texture mapping. Poorly placed seams often result in severe UV distortion or excessive fragmen…
ArtUV: Artist-style UV Unwrapping
Yuguang Chen, Xinhai Liu, Yang Li +4
UV unwrapping is an essential task in computer graphics, enabling various visual editing operations in rendering pipelines. However, existing UV unwrapping methods struggle with ti…
Auto-Regressive Surface Cutting
Yang Li, Victor Cheung, Xinhai Liu +8
Surface cutting is a fundamental task in computer graphics, with applications in UV parameterization, texture mapping, and mesh decomposition. However, existing methods often produ…