3 papers
cs.CV2025
Large Material Gaussian Model for Relightable 3D Generation
Jingrui Ye, Lingting Zhu, Runze Zhang +5
The increasing demand for 3D assets across various industries necessitates efficient and automated methods for 3D content creation. Leveraging 3D Gaussian Splatting, recent large r…
cs.CV2025
MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processing
Lingting Zhu, Jingrui Ye, Runze Zhang +8
Current methods for 3D generation still fall short in physically based rendering (PBR) texturing, primarily due to limited data and challenges in modeling multi-channel materials.…
cs.CV2024
SMPLX-Lite: A Realistic and Drivable Avatar Benchmark with Rich Geometry and Texture Annotations
Yujiao Jiang, Qingmin Liao, Zhaolong Wang +7
Recovering photorealistic and drivable full-body avatars is crucial for numerous applications, including virtual reality, 3D games, and tele-presence. Most methods, whether reconst…