1 citations · 1 across the 4 of their papers we have counts for
9 papers
GLoD-LVSM: Learning Geometry-Grounded Continuous-LoD Scene Representations for Large View Synthesis Models
Weikai Lin, Nicholas Milef, Carl S Marshall +3
Large view synthesis models (LVSMs) reconstruct scenes from sparse views and render novel views quickly, but they incur unnecessary storage and rendering costs due to token redunda…
HoOPOE: A Holography-Optimized Perceptual ObjectivE function
Ethan Chen, Xi Peng, Alexandre Chapiro +6
Holographic devices must reconstruct an entire light field given a finite number of spatial light modulator (SLM) pixels, and must do so using scalar-wave diffraction from coherent…
GazeFlow: From Human Gaze Behavior to Generative Egocentric Gaze Prediction
Sheng Zhao, Weikai Lin, Yuhao Zhu
Egocentric gaze prediction enables many downstream applications but remains challenging, as human gaze is inherently stochastic. This stochasticity is constrained by structured tem…
Multidimensional Observer Model and Perceptual Dimensions of Human Image Quality Assessment
Sheng Zhao, Weikai Lin, Yuhao Zhu
Judging image quality is not only ecologically relevant to everyday human tasks, but also underpins many machine vision tasks such as image generation. This paper proposes a framew…
ControlGS: Conditioning Neural Gaussians for Downstream-Processing-Aware XR Rendering
Weikai Lin, Junjie Zhao, Carl Marshall +2
Extended Reality (XR) users do not directly perceive the output of a rendering engine. Instead, rendered images pass through a post-processing pipeline and the physical display-opt…
LowPowAR: Power-Constrained Tone Mapping for Augmented Reality
Weikai Lin, Sheng Zhao, Ian Ross +3
Everyday-wearable Augmented Reality (AR) glasses must meet strict power limits, making displays a key target for optimization. We cast display power optimization as a power-constra…
Modeling and Exploiting the Time Course of Chromatic Adaptation for Display Power Optimizations in Virtual Reality
Ethan Chen, Sushant Kondguli, Carl Marshall +1
We introduce a gaze-tracking--free method to reduce OLED display power consumption in VR with minimal perceptual impact. This technique exploits the time course of chromatic adapta…
PowerGS: Display-Rendering Power Co-Optimization for Neural Rendering in Power-Constrained XR Systems
Weikai Lin, Sushant Kondguli, Carl Marshall +1
3D Gaussian Splatting (3DGS) combines classic image-based rendering, pointbased graphics, and modern differentiable techniques, and offers an interesting alternative to traditional…
ControlHair: Synergizing Physics Simulator and Video Diffusion for Controllable Dynamic Hair Rendering
Weikai Lin, Haoxiang Li, Yuhao Zhu
Hair simulation and rendering are challenging due to complex strand dynamics, diverse material properties, and intricate light-hair interactions. Recent video diffusion models can…