most citedModeling and Exploiting the Time Course of Chromatic Adaptation for Display Power Optimizations in Virtual Reality

1 citations · 1 across the 4 of their papers we have counts for

collaborators

9 papers

cs.CV2026

GLoD-LVSM: Learning Geometry-Grounded Continuous-LoD Scene Representations for Large View Synthesis Models

Weikai Lin, Nicholas Milef, Carl S Marshall +3

Large view synthesis models (LVSMs) reconstruct scenes from sparse views and render novel views quickly, but they incur unnecessary storage and rendering costs due to token redunda…

cs.GR2026

HoOPOE: A Holography-Optimized Perceptual ObjectivE function

Ethan Chen, Xi Peng, Alexandre Chapiro +6

Holographic devices must reconstruct an entire light field given a finite number of spatial light modulator (SLM) pixels, and must do so using scalar-wave diffraction from coherent…

cs.CV2026

GazeFlow: From Human Gaze Behavior to Generative Egocentric Gaze Prediction

Sheng Zhao, Weikai Lin, Yuhao Zhu

Egocentric gaze prediction enables many downstream applications but remains challenging, as human gaze is inherently stochastic. This stochasticity is constrained by structured tem…

cs.CV2026

Multidimensional Observer Model and Perceptual Dimensions of Human Image Quality Assessment

Sheng Zhao, Weikai Lin, Yuhao Zhu

Judging image quality is not only ecologically relevant to everyday human tasks, but also underpins many machine vision tasks such as image generation. This paper proposes a framew…

cs.CV2026

ControlGS: Conditioning Neural Gaussians for Downstream-Processing-Aware XR Rendering

Weikai Lin, Junjie Zhao, Carl Marshall +2

Extended Reality (XR) users do not directly perceive the output of a rendering engine. Instead, rendered images pass through a post-processing pipeline and the physical display-opt…

cs.GR2026

LowPowAR: Power-Constrained Tone Mapping for Augmented Reality

Weikai Lin, Sheng Zhao, Ian Ross +3

Everyday-wearable Augmented Reality (AR) glasses must meet strict power limits, making displays a key target for optimization. We cast display power optimization as a power-constra…

cs.GR2025★ 1 cited

Modeling and Exploiting the Time Course of Chromatic Adaptation for Display Power Optimizations in Virtual Reality

Ethan Chen, Sushant Kondguli, Carl Marshall +1

We introduce a gaze-tracking--free method to reduce OLED display power consumption in VR with minimal perceptual impact. This technique exploits the time course of chromatic adapta…

cs.GR2025

PowerGS: Display-Rendering Power Co-Optimization for Neural Rendering in Power-Constrained XR Systems

Weikai Lin, Sushant Kondguli, Carl Marshall +1

3D Gaussian Splatting (3DGS) combines classic image-based rendering, pointbased graphics, and modern differentiable techniques, and offers an interesting alternative to traditional…

cs.GR2025

ControlHair: Synergizing Physics Simulator and Video Diffusion for Controllable Dynamic Hair Rendering

Weikai Lin, Haoxiang Li, Yuhao Zhu

Hair simulation and rendering are challenging due to complex strand dynamics, diverse material properties, and intricate light-hair interactions. Recent video diffusion models can…