activity
20232026
most citedExpressive Whole-Body 3D Gaussian Avatar

1 citations · 1 across the 5 of their papers we have counts for

collaborators

7 papers

cs.CV2026

Point2Part: Unified 3D Partitioning from Point Prompts

Hao-Tang Tsui, Yu-Rou Tuan, Xiaoxuan Ma +3

Existing 3D part decomposition methods do not necessarily partition the original shape into non-overlapping parts that collectively cover the entire shape, allowing overlaps or gap…

cs.CV2026

Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining

Junxuan Li, Rawal Khirodkar, Chengan He +37

High-quality 3D avatar modeling faces a critical trade-off between fidelity and generalization. On the one hand, multi-view studio data enables high-fidelity modeling of humans wit…

cs.CV2025

Generative Modeling of Shape-Dependent Self-Contact Human Poses

Takehiko Ohkawa, Jihyun Lee, Shunsuke Saito +7

One can hardly model self-contact of human poses without considering underlying body shapes. For example, the pose of rubbing a belly for a person with a low BMI leads to penetrati…

cs.CV2025

ATLAS: Decoupling Skeletal and Shape Parameters for Expressive Parametric Human Modeling

Jinhyung Park, Javier Romero, Shunsuke Saito +7

Parametric body models offer expressive 3D representation of humans across a wide range of poses, shapes, and facial expressions, typically derived by learning a basis over registe…

cs.CV2024★ 1 cited

Expressive Whole-Body 3D Gaussian Avatar

Gyeongsik Moon, Takaaki Shiratori, Shunsuke Saito

Facial expression and hand motions are necessary to express our emotions and interact with the world. Nevertheless, most of the 3D human avatars modeled from a casually captured vi…

cs.CV2024

Authentic Hand Avatar from a Phone Scan via Universal Hand Model

Gyeongsik Moon, Weipeng Xu, Rohan Joshi +2

The authentic 3D hand avatar with every identifiable information, such as hand shapes and textures, is necessary for immersive experiences in AR/VR. In this paper, we present a uni…

cs.CV2023

Diffusion Shape Prior for Wrinkle-Accurate Cloth Registration

Jingfan Guo, Fabian Prada, Donglai Xiang +5

Registering clothes from 4D scans with vertex-accurate correspondence is challenging, yet important for dynamic appearance modeling and physics parameter estimation from real-world…