3 papers
cs.GR2026
AnisoLift: Anisotropic Latent Representations for Coarse Particle Liquid Enhancement
Zhengqing Gao, Huaxi Huang, Runqi Lin +6
Particle-based liquid simulation is widely used in graphics and physical modeling, but high-resolution rollouts remain computationally expensive. Consequently, many methods aim to…
cs.LG2026
FLUIDSPLAT: Reconstructing Physical Fields from Sparse Sensors via Gaussian Primitives
Huaxi Huang, Meng Li, Zhengqing Gao +3
Reconstructing continuous flow fields from sparse surface-mounted sensors is central to aerodynamic design, flow control, and digital-twin instrumentation. Existing neural methods…
cs.CV2025
Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platform
Yuning Gong, Yifei Liu, Yifan Zhan +21
Neural rendering, particularly 3D Gaussian Splatting (3DGS), has evolved rapidly and become a key component for building world models. However, existing viewer solutions remain fra…