3 citations · 4 across the 4 of their papers we have counts for
4 papers
Differentiable Light Transport with Gaussian Surfels via Adapted Radiosity for Efficient Relighting and Geometry Reconstruction
Kaiwen Jiang, Jia-Mu Sun, Zilu Li +3
Radiance fields have gained tremendous success with applications ranging from novel view synthesis to geometry reconstruction, especially with the advent of Gaussian splatting. How…
DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shading
Tong Wu, Jia-Mu Sun, Yu-Kun Lai +3
Reconstructing and editing 3D objects and scenes both play crucial roles in computer graphics and computer vision. Neural radiance fields (NeRFs) can achieve realistic reconstructi…
Mesh-based Gaussian Splatting for Real-time Large-scale Deformation
Lin Gao, Jie Yang, Bo-Tao Zhang +4
Neural implicit representations, including Neural Distance Fields and Neural Radiance Fields, have demonstrated significant capabilities for reconstructing surfaces with complicate…
SceneHGN: Hierarchical Graph Networks for 3D Indoor Scene Generation with Fine-Grained Geometry
Lin Gao, Jia-Mu Sun, Kaichun Mo +3
3D indoor scenes are widely used in computer graphics, with applications ranging from interior design to gaming to virtual and augmented reality. They also contain rich information…