activity
20232026
most cited4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

30 citations · 46 across the 9 of their papers we have counts for

collaborators

9 papers

cs.CV2026

Text-Image Conditioned 3D Generation

Jiazhong Cen, Jiemin Fang, Sikuang Li +8

High-quality 3D assets are essential for VR/AR, industrial design, and entertainment, motivating growing interest in generative models that create 3D content from user prompts. Mos…

cs.CV2025

UniLat3D: Geometry-Appearance Unified Latents for Single-Stage 3D Generation

Guanjun Wu, Jiemin Fang, Chen Yang +11

High-fidelity 3D asset generation is crucial for various industries. While recent 3D pretrained models show strong capability in producing realistic content, most are built upon di…

cs.CV2024

Dynamic 2D Gaussians: Geometrically Accurate Radiance Fields for Dynamic Objects

Shuai Zhang, Guanjun Wu, Zhoufeng Xie +3

Reconstructing objects and extracting high-quality surfaces play a vital role in the real world. Current 4D representations show the ability to render high-quality novel views for…

cs.CV2024★ 5 cited

Segment Any 4D Gaussians

Shengxiang Ji, Guanjun Wu, Jiemin Fang +5

Modeling, understanding, and reconstructing the real world are crucial in XR/VR. Recently, 3D Gaussian Splatting (3D-GS) methods have shown remarkable success in modeling and under…

cs.CV2024★ 2 cited

GaussianDreamerPro: Text to Manipulable 3D Gaussians with Highly Enhanced Quality

Taoran Yi, Jiemin Fang, Zanwei Zhou +7

Recently, 3D Gaussian splatting (3D-GS) has achieved great success in reconstructing and rendering real-world scenes. To transfer the high rendering quality to generation tasks, a…

cs.CV2024★ 2 cited

TOGS: Gaussian Splatting with Temporal Opacity Offset for Real-Time 4D DSA Rendering

Shuai Zhang, Huangxuan Zhao, Zhenghong Zhou +4

Four-dimensional Digital Subtraction Angiography (4D DSA) is a medical imaging technique that provides a series of 2D images captured at different stages and angles during the proc…

cs.CV2024

Fast High Dynamic Range Radiance Fields for Dynamic Scenes

Guanjun Wu, Taoran Yi, Jiemin Fang +2

Neural Radiances Fields (NeRF) and their extensions have shown great success in representing 3D scenes and synthesizing novel-view images. However, most NeRF methods take in low-dy…

cs.CV2023★ 7 cited

GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models

Taoran Yi, Jiemin Fang, Junjie Wang +6

In recent times, the generation of 3D assets from text prompts has shown impressive results. Both 2D and 3D diffusion models can help generate decent 3D objects based on prompts. 3…

cs.CV2023★ 30 cited

4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Guanjun Wu, Taoran Yi, Jiemin Fang +6

Representing and rendering dynamic scenes has been an important but challenging task. Especially, to accurately model complex motions, high efficiency is usually hard to guarantee.…