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20232026
most citedUnique3D: High-Quality and Efficient 3D Mesh Generation from a Single Image

7 citations · 13 across the 27 of their papers we have counts for

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28 papers · 1 filter

cs.CV2026

HarnessEval-W: Agentifying the Evaluation of Visual Worlds

Weiliang Chen, Haowen Sun, Jun Gao +40

A benchmark should deliver more than a scalar score: what makes an evaluation trustworthy is the reasoning that justifies the score. This is especially critical for world models, w…

cs.CV2026

Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoning

Hanyang Wang, Yimo Cai, Weiliang Chen +14

Physical understanding and reasoning depend on forming compact and generalizable representations of the world. While modern vision-language models can recognize and explain diverse…

cs.CV2026

ToW3D: Consistency-aware Interactive Point-based Mesh Editing on GANs

Haixu Song, Fangfu Liu, Chenyu Zhang +1

In this paper, we propose ToW3D that enables precise and consistent control over 3D generative adversarial networks (GANs) with the Tug-of-War competition between shape deformation…

cs.CV2026

S-Agent: Spatial Tool-Use Elicits Reasoning for Spatial Intelligence

Yalun Dai, Hao Li, Shulin Tian +8

Real-world spatial intelligence requires reasoning over a continuous and evolving 3D world, yet existing VLMs and tool-augmented agents largely remain tied to static, stateless inf…

cs.CV2026

Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players

Fangfu Liu, Kai He, Tianchang Shen +7

World models for interactive video generation have largely focused on single-agent settings, where future observations are generated from a single control signal. However, many gen…

cs.CV2026

GEM: Generative Supervision Helps Embodied Intelligence

Ruowen Zhao, Bangguo Li, Zuyan Liu +9

Embodied Vision-Language Models (VLMs) have demonstrated impressive performance and generalization in robotics, particularly within Vision-Language-Action frameworks. However, a si…

cs.CV2026

LoViF 2026 The First Challenge on Holistic Quality Assessment for 4D World Model (PhyScore)

Wei Luo, Yiting Lu, Xin Li +32

This paper reports on the LoViF 2026 PhyScore challenge, a competition on holistic quality assessment of world-model-generated videos across both 2D and 4D generation settings. The…

cs.CV2026

Spatial-TTT: Streaming Visual-based Spatial Intelligence with Test-Time Training

Fangfu Liu, Diankun Wu, Jiawei Chi +7

Humans perceive and understand real-world spaces through a stream of visual observations. Therefore, the ability to streamingly maintain and update spatial evidence from potentiall…

cs.CV2026

CFG-Ctrl: Control-Based Classifier-Free Diffusion Guidance

Hanyang Wang, Yiyang Liu, Jiawei Chi +3

Classifier-Free Guidance (CFG) has emerged as a central approach for enhancing semantic alignment in flow-based diffusion models. In this paper, we explore a unified framework call…

cs.CV2026

Holi-Spatial: Evolving Video Streams into Holistic 3D Spatial Intelligence

Yuanyuan Gao, Hao Li, Yifei Liu +14

The pursuit of spatial intelligence fundamentally relies on access to large-scale, fine-grained 3D data. However, existing approaches predominantly construct spatial understanding…

cs.CV2026

OnlineX: Unified Online 3D Reconstruction and Understanding with Active-to-Stable State Evolution

Chong Xia, Fangfu Liu, Yule Wang +2

Recent advances in generalizable 3D Gaussian Splatting (3DGS) have enabled rapid 3D scene reconstruction within seconds, eliminating the need for per-scene optimization. However, e…

cs.CV2026

SimRecon: SimReady Compositional Scene Reconstruction from Real Videos

Chong Xia, Kai Zhu, Zizhuo Wang +3

Compositional scene reconstruction seeks to create object-centric representations rather than holistic scenes from real-world videos, which is natively applicable for simulation an…

cs.CV2025

PanoWorld-X: Generating Explorable Panoramic Worlds via Sphere-Aware Video Diffusion

Yuyang Yin, HaoXiang Guo, Fangfu Liu +7

Generating a complete and explorable 360-degree visual world enables a wide range of downstream applications. While prior works have advanced the field, they remain constrained by…

cs.CV2025

ScenePainter: Semantically Consistent Perpetual 3D Scene Generation with Concept Relation Alignment

Chong Xia, Shengjun Zhang, Fangfu Liu +3

Perpetual 3D scene generation aims to produce long-range and coherent 3D view sequences, which is applicable for long-term video synthesis and 3D scene reconstruction. Existing met…

cs.CV2025

LangScene-X: Reconstruct Generalizable 3D Language-Embedded Scenes with TriMap Video Diffusion

Fangfu Liu, Hao Li, Jiawei Chi +4

Recovering 3D structures with open-vocabulary scene understanding from 2D images is a fundamental but daunting task. Recent developments have achieved this by performing per-scene…

cs.CV2025

Spatial-MLLM: Boosting MLLM Capabilities in Visual-based Spatial Intelligence

Diankun Wu, Fangfu Liu, Yi-Hsin Hung +1

Recent advancements in Multimodal Large Language Models (MLLMs) have significantly enhanced performance on 2D visual tasks. However, improving their spatial intelligence remains a…

cs.CV2025

VideoScene: Distilling Video Diffusion Model to Generate 3D Scenes in One Step

Hanyang Wang, Fangfu Liu, Jiawei Chi +1

Recovering 3D scenes from sparse views is a challenging task due to its inherent ill-posed problem. Conventional methods have developed specialized solutions (e.g., geometry regula…

cs.CV2025

Video-T1: Test-Time Scaling for Video Generation

Fangfu Liu, Hanyang Wang, Yimo Cai +3

With the scale capability of increasing training data, model size, and computational cost, video generation has achieved impressive results in digital creation, enabling users to e…

cs.CV2025

Gaussian Graph Network: Learning Efficient and Generalizable Gaussian Representations from Multi-view Images

Shengjun Zhang, Xin Fei, Fangfu Liu +2

3D Gaussian Splatting (3DGS) has demonstrated impressive novel view synthesis performance. While conventional methods require per-scene optimization, more recently several feed-for…

cs.CV2024

DimensionX: Create Any 3D and 4D Scenes from a Single Image with Controllable Video Diffusion

Wenqiang Sun, Shuo Chen, Fangfu Liu +4

In this paper, we introduce \textbf{DimensionX}, a framework designed to generate photorealistic 3D and 4D scenes from just a single image with video diffusion. Our approach begins…

cs.CV2024★ 2 cited

ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Model

Fangfu Liu, Wenqiang Sun, Hanyang Wang +5

Advancements in 3D scene reconstruction have transformed 2D images from the real world into 3D models, producing realistic 3D results from hundreds of input photos. Despite great s…

cs.CV2024

DreamCinema: Cinematic Transfer with Free Camera and 3D Character

Weiliang Chen, Fangfu Liu, Diankun Wu +3

We are living in a flourishing era of digital media, where everyone has the potential to become a personal filmmaker. Current research on video generation suggests a promising aven…

cs.CV2024★ 1 cited

Physics3D: Learning Physical Properties of 3D Gaussians via Video Diffusion

Fangfu Liu, Hanyang Wang, Shunyu Yao +3

In recent years, there has been rapid development in 3D generation models, opening up new possibilities for applications such as simulating the dynamic movements of 3D objects and…

cs.CV2024★ 7 cited

Unique3D: High-Quality and Efficient 3D Mesh Generation from a Single Image

Kailu Wu, Fangfu Liu, Zhihan Cai +5

In this work, we introduce Unique3D, a novel image-to-3D framework for efficiently generating high-quality 3D meshes from single-view images, featuring state-of-the-art generation…