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20242026
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cs.CV2025

Image-Conditioned 3D Gaussian Splat Quantization

Xinshuang Liu, Runfa Blark Li, Keito Suzuki +1

3D Gaussian Splatting (3DGS) has attracted considerable attention for enabling high-quality real-time rendering. Although 3DGS compression methods have been proposed for deployment…

cs.CV2025

OpenHuman4D: Open-Vocabulary 4D Human Parsing

Keito Suzuki, Bang Du, Runfa Blark Li +5

Understanding dynamic 3D human representation has become increasingly critical in virtual and extended reality applications. However, existing human part segmentation methods are c…

cs.CV2025

DynaGSLAM: Real-Time Gaussian-Splatting SLAM for Online Rendering, Tracking, Motion Predictions of Moving Objects in Dynamic Scenes

Runfa Blark Li, Mahdi Shaghaghi, Keito Suzuki +8

Simultaneous Localization and Mapping (SLAM) is one of the most important environment-perception and navigation algorithms for computer vision, robotics, and autonomous cars/drones…

cs.CV2025

Open-Vocabulary Semantic Part Segmentation of 3D Human

Keito Suzuki, Bang Du, Girish Krishnan +3

3D part segmentation is still an open problem in the field of 3D vision and AR/VR. Due to limited 3D labeled data, traditional supervised segmentation methods fall short in general…

cs.CV2024

SplatSDF: Boosting SDF-NeRF via Architecture-Level Fusion with Gaussian Splats

Runfa Blark Li, Keito Suzuki, Bang Du +3

Signed distance-radiance field (SDF-NeRF) is a promising environment representation that offers both photo-realistic rendering and geometric reasoning such as proximity queries for…