17 citations · 20 across the 4 of their papers we have counts for
4 papers
3DiFACE: Synthesizing and Editing Holistic 3D Facial Animation
Balamurugan Thambiraja, Malte Prinzler, Sadegh Aliakbarian +2
Creating personalized 3D animations with precise control and realistic head motions remains challenging for current speech-driven 3D facial animation methods. Editing these animati…
GASP: Gaussian Avatars with Synthetic Priors
Jack Saunders, Charlie Hewitt, Yanan Jian +8
Gaussian Splatting has changed the game for real-time photo-realistic rendering. One of the most popular applications of Gaussian Splatting is to create animatable avatars, known a…
Look Ma, no markers: holistic performance capture without the hassle
Charlie Hewitt, Fatemeh Saleh, Sadegh Aliakbarian +8
We tackle the problem of highly-accurate, holistic performance capture for the face, body and hands simultaneously. Motion-capture technologies used in film and game production typ…
3DiFACE: Diffusion-based Speech-driven 3D Facial Animation and Editing
Balamurugan Thambiraja, Sadegh Aliakbarian, Darren Cosker +1
We present 3DiFACE, a novel method for personalized speech-driven 3D facial animation and editing. While existing methods deterministically predict facial animations from speech, t…