4 papers
Being and Time in XR: Other-Presentness Beyond Co-Presence
Koichi Toida
Research in XR (Extended Reality) has conventionally centred upon concepts such as Presence, Embodiment, Social Presence, and Co-presence. Within these traditions, bodily action, s…
Enhancing Presence, Deepening Fan Intensity: How Presence in Immersive Video Shapes Psychological Closeness to Performers
Koichi Toida, Hideto Hiranuma, Shimpei Miura +3
Immersive video differs from conventional flat 2D video in that it is experienced as 180-degree stereoscopic video on a head-mounted display, thereby eliciting bodily and spatial s…
Bodyless Presence: Reconsidering the Minimal Self in Immersive Video
Koichi Toida
Immersive video, namely 180-degree and 360-degree video designed to be viewed through head-mounted displays, constitutes an important boundary case between interactive VR and conve…
Immersive XR That Moves People: How XR Advertising Transforms Comprehension, Empathy, and Behavioural Intention
Yuki Kobayashi, Koichi Toida
Extended Reality (XR) affords an enhanced sense of bodily presence that supports experiential modes of comprehension and affective engagement which exceed the possibilities of conv…