31 citations · 32 across the 5 of their papers we have counts for
7 papers
Dirichlet-Prior Shaping: Guiding Expert Specialization in Upcycled MoEs
Leyla Mirvakhabova, Babak Ehteshami Bejnordi, Gaurav Kumar +3
Upcycling pre-trained dense models into sparse Mixture-of-Experts (MoEs) efficiently increases model capacity but often suffers from poor expert specialization due to naive weight…
Advances in Feed-Forward 3D Reconstruction and View Synthesis: A Survey
Jiahui Zhang, Yuelei Li, Anpei Chen +15
3D reconstruction and view synthesis are foundational problems in computer vision, graphics, and immersive technologies such as augmented reality (AR), virtual reality (VR), and di…
NeRF-NQA: No-Reference Quality Assessment for Scenes Generated by NeRF and Neural View Synthesis Methods
Qiang Qu, Hanxue Liang, Xiaoming Chen +2
Neural View Synthesis (NVS) has demonstrated efficacy in generating high-fidelity dense viewpoint videos using a image set with sparse views. However, existing quality assessment m…
Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videos
Hanxue Liang, Jiawei Ren, Ashkan Mirzaei +8
Recent advancements in static feed-forward scene reconstruction have demonstrated significant progress in high-quality novel view synthesis. However, these models often struggle wi…
SCube: Instant Large-Scale Scene Reconstruction using VoxSplats
Xuanchi Ren, Yifan Lu, Hanxue Liang +6
We present SCube, a novel method for reconstructing large-scale 3D scenes (geometry, appearance, and semantics) from a sparse set of posed images. Our method encodes reconstructed…
L4GM: Large 4D Gaussian Reconstruction Model
Jiawei Ren, Kevin Xie, Ashkan Mirzaei +8
We present L4GM, the first 4D Large Reconstruction Model that produces animated objects from a single-view video input -- in a single feed-forward pass that takes only a second. Ke…
Evolutive Rendering Models
Fangneng Zhan, Hanxue Liang, Yifan Wang +6
The landscape of computer graphics has undergone significant transformations with the recent advances of differentiable rendering models. These rendering models often rely on heuri…