6 papers
ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU
Fan Jiang, Zhaoxu Sun, Mengchao Wang +38
We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA g…
ABot-Earth 0.5: Generative 3D Earth Model
Ming Qian, Tianjian Ouyang, Mingchao Sun +25
We present ABot-Earth 0.5, a generative 3D framework designed to synthesize vast, seamless 3D environments from ubiquitous, geospatially referenced satellite imagery. To achieve th…
NaLA: A 3D Native LLM Layout Agent for High-quality 3D Scene Generation
Cheng Wan, Yongsen Mao, Wenzheng Wu +7
Recently, Large Language Models (LLMs) have emerged as promising layout agents for 3D scene generation. Existing layout agents still suffer from implausible layout generation becau…
Real2Sim in HOI: Toward Physically Plausible HOI Reconstruction from Monocular Videos
Yubo Zhao, Yujin Chai, Yunao Dong +4
Recovering 4D human-object interaction (HOI) from monocular video is a key step toward scalable 3D content creation, embodied AI, and simulation-based learning. Recent methods can…
PAT3D: Physics-Augmented Text-to-3D Scene Generation
Guying Lin, Kemeng Huang, Michael Liu +8
We introduce PAT3D, the first physics-augmented text-to-3D scene generation framework that integrates vision-language models with physics-based simulation to produce physically pla…
TRELLISWorld: Training-Free World Generation from Object Generators
Hanke Chen, Yuan Liu, Minchen Li
Text-driven 3D scene generation holds promise for a wide range of applications, from virtual prototyping to AR/VR and simulation. However, existing methods are often constrained to…