collaborators

6 papers

cs.CV2026

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU

Fan Jiang, Zhaoxu Sun, Mengchao Wang +38

We present ABot-World-0, an action-conditioned video world model for real-time, long-horizon closed-loop interaction, supported by a multi-source data infrastructure spanning AAA g…

cs.CV2026

ABot-Earth 0.5: Generative 3D Earth Model

Ming Qian, Tianjian Ouyang, Mingchao Sun +25

We present ABot-Earth 0.5, a generative 3D framework designed to synthesize vast, seamless 3D environments from ubiquitous, geospatially referenced satellite imagery. To achieve th…

cs.CV2026

NaLA: A 3D Native LLM Layout Agent for High-quality 3D Scene Generation

Cheng Wan, Yongsen Mao, Wenzheng Wu +7

Recently, Large Language Models (LLMs) have emerged as promising layout agents for 3D scene generation. Existing layout agents still suffer from implausible layout generation becau…

cs.CV2026

Real2Sim in HOI: Toward Physically Plausible HOI Reconstruction from Monocular Videos

Yubo Zhao, Yujin Chai, Yunao Dong +4

Recovering 4D human-object interaction (HOI) from monocular video is a key step toward scalable 3D content creation, embodied AI, and simulation-based learning. Recent methods can…

cs.CV2025

PAT3D: Physics-Augmented Text-to-3D Scene Generation

Guying Lin, Kemeng Huang, Michael Liu +8

We introduce PAT3D, the first physics-augmented text-to-3D scene generation framework that integrates vision-language models with physics-based simulation to produce physically pla…

cs.CV2025

TRELLISWorld: Training-Free World Generation from Object Generators

Hanke Chen, Yuan Liu, Minchen Li

Text-driven 3D scene generation holds promise for a wide range of applications, from virtual prototyping to AR/VR and simulation. However, existing methods are often constrained to…