5 papers
WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation
Jisu Nam, Yicong Hong, Chun-Hao Paul Huang +9
Recent advances in video diffusion transformers have enabled interactive gaming world models that allow users to explore generated environments over extended horizons. However, exi…
Grounding World Simulation Models in a Real-World Metropolis
Junyoung Seo, Hyunwook Choi, Minkyung Kwon +10
What if a world simulation model could render not an imagined environment but a city that actually exists? Prior generative world models synthesize visually plausible yet artificia…
APPLE: Attribute-Preserving Pseudo-Labeling for Diffusion-Based Face Swapping
Jiwon Kang, Yeji Choi, JoungBin Lee +6
Face swapping aims to transfer the identity of a source face onto a target face while preserving target-specific attributes such as pose, expression, lighting, skin tone, and makeu…
3D Scene Prompting for Scene-Consistent Camera-Controllable Video Generation
JoungBin Lee, Jaewoo Jung, Jisang Han +6
We present 3DScenePrompt, a framework that generates the next video chunk from arbitrary-length input while enabling precise camera control and preserving scene consistency. Unlike…
Vid-CamEdit: Video Camera Trajectory Editing with Generative Rendering from Estimated Geometry
Junyoung Seo, Jisang Han, Jaewoo Jung +9
We introduce Vid-CamEdit, a novel framework for video camera trajectory editing, enabling the re-synthesis of monocular videos along user-defined camera paths. This task is challen…