activity
20242026
most citedGaussianTalker: Real-Time High-Fidelity Talking Head Synthesis with Audio-Driven 3D Gaussian Splatting

1 citations · 2 across the 10 of their papers we have counts for

collaborators

10 papers

cs.CV2026

MVTrack4Gen: Multi-View Point Tracking as Geometric Supervision for 4D Video Generation

JoungBin Lee, Jaewoo Jung, Jongmin Lee +8

Synthesizing a novel-view video from a monocular reference video along a target camera trajectory requires both geometric consistency and motion fidelity with respect to the refere…

cs.CV2026

Lip Forcing: Few-Step Autoregressive Diffusion for Real-time Lip Synchronization

Paul Hyunbin Cho, Jinhyuk Jang, SeokYoung Lee +7

Diffusion-based lip synchronization models achieve strong visual quality and audio-visual alignment, but full-sequence bidirectional attention and many denoising steps make them im…

cs.CV2026

WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation

Jisu Nam, Yicong Hong, Chun-Hao Paul Huang +9

Recent advances in video diffusion transformers have enabled interactive gaming world models that allow users to explore generated environments over extended horizons. However, exi…

cs.CV2026

Grounding World Simulation Models in a Real-World Metropolis

Junyoung Seo, Hyunwook Choi, Minkyung Kwon +10

What if a world simulation model could render not an imagined environment but a city that actually exists? Prior generative world models synthesize visually plausible yet artificia…

cs.CV2026

APPLE: Attribute-Preserving Pseudo-Labeling for Diffusion-Based Face Swapping

Jiwon Kang, Yeji Choi, JoungBin Lee +6

Face swapping aims to transfer the identity of a source face onto a target face while preserving target-specific attributes such as pose, expression, lighting, skin tone, and makeu…

cs.CV2025

3D Scene Prompting for Scene-Consistent Camera-Controllable Video Generation

JoungBin Lee, Jaewoo Jung, Jisang Han +6

We present 3DScenePrompt, a framework that generates the next video chunk from arbitrary-length input while enabling precise camera control and preserving scene consistency. Unlike…

cs.CV2025

Vid-CamEdit: Video Camera Trajectory Editing with Generative Rendering from Estimated Geometry

Junyoung Seo, Jisang Han, Jaewoo Jung +9

We introduce Vid-CamEdit, a novel framework for video camera trajectory editing, enabling the re-synthesis of monocular videos along user-defined camera paths. This task is challen…

cs.CV2024

Pose-dIVE: Pose-Diversified Augmentation with Diffusion Model for Person Re-Identification

Inès Hyeonsu Kim, Woojeong Jin, Soowon Son +6

Person re-identification (Re-ID) often faces challenges due to variations in human poses and camera viewpoints, which significantly affect the appearance of individuals across imag…

cs.CV2024★ 1 cited

GaussianTalker: Real-Time High-Fidelity Talking Head Synthesis with Audio-Driven 3D Gaussian Splatting

Kyusun Cho, Joungbin Lee, Heeji Yoon +4

We propose GaussianTalker, a novel framework for real-time generation of pose-controllable talking heads. It leverages the fast rendering capabilities of 3D Gaussian Splatting (3DG…

cs.CV2024★ 1 cited

Talk3D: High-Fidelity Talking Portrait Synthesis via Personalized 3D Generative Prior

Jaehoon Ko, Kyusun Cho, Joungbin Lee +4

Recent methods for audio-driven talking head synthesis often optimize neural radiance fields (NeRF) on a monocular talking portrait video, leveraging its capability to render high-…