1 citations · 2 across the 10 of their papers we have counts for
10 papers
MVTrack4Gen: Multi-View Point Tracking as Geometric Supervision for 4D Video Generation
JoungBin Lee, Jaewoo Jung, Jongmin Lee +8
Synthesizing a novel-view video from a monocular reference video along a target camera trajectory requires both geometric consistency and motion fidelity with respect to the refere…
Lip Forcing: Few-Step Autoregressive Diffusion for Real-time Lip Synchronization
Paul Hyunbin Cho, Jinhyuk Jang, SeokYoung Lee +7
Diffusion-based lip synchronization models achieve strong visual quality and audio-visual alignment, but full-sequence bidirectional attention and many denoising steps make them im…
WorldCam: Interactive Autoregressive 3D Gaming Worlds with Camera Pose as a Unifying Geometric Representation
Jisu Nam, Yicong Hong, Chun-Hao Paul Huang +9
Recent advances in video diffusion transformers have enabled interactive gaming world models that allow users to explore generated environments over extended horizons. However, exi…
Grounding World Simulation Models in a Real-World Metropolis
Junyoung Seo, Hyunwook Choi, Minkyung Kwon +10
What if a world simulation model could render not an imagined environment but a city that actually exists? Prior generative world models synthesize visually plausible yet artificia…
APPLE: Attribute-Preserving Pseudo-Labeling for Diffusion-Based Face Swapping
Jiwon Kang, Yeji Choi, JoungBin Lee +6
Face swapping aims to transfer the identity of a source face onto a target face while preserving target-specific attributes such as pose, expression, lighting, skin tone, and makeu…
3D Scene Prompting for Scene-Consistent Camera-Controllable Video Generation
JoungBin Lee, Jaewoo Jung, Jisang Han +6
We present 3DScenePrompt, a framework that generates the next video chunk from arbitrary-length input while enabling precise camera control and preserving scene consistency. Unlike…
Vid-CamEdit: Video Camera Trajectory Editing with Generative Rendering from Estimated Geometry
Junyoung Seo, Jisang Han, Jaewoo Jung +9
We introduce Vid-CamEdit, a novel framework for video camera trajectory editing, enabling the re-synthesis of monocular videos along user-defined camera paths. This task is challen…
Pose-dIVE: Pose-Diversified Augmentation with Diffusion Model for Person Re-Identification
Inès Hyeonsu Kim, Woojeong Jin, Soowon Son +6
Person re-identification (Re-ID) often faces challenges due to variations in human poses and camera viewpoints, which significantly affect the appearance of individuals across imag…
GaussianTalker: Real-Time High-Fidelity Talking Head Synthesis with Audio-Driven 3D Gaussian Splatting
Kyusun Cho, Joungbin Lee, Heeji Yoon +4
We propose GaussianTalker, a novel framework for real-time generation of pose-controllable talking heads. It leverages the fast rendering capabilities of 3D Gaussian Splatting (3DG…
Talk3D: High-Fidelity Talking Portrait Synthesis via Personalized 3D Generative Prior
Jaehoon Ko, Kyusun Cho, Joungbin Lee +4
Recent methods for audio-driven talking head synthesis often optimize neural radiance fields (NeRF) on a monocular talking portrait video, leveraging its capability to render high-…