1 citations · 1 across the 3 of their papers we have counts for
7 papers
TVMC: Time-Varying Mesh Compression via Multi-Stage Anchor Mesh Generation
He Huang, Qi Yang, Yiling Xu +2
Time-varying meshes, characterized by dynamic connectivity and varying vertex counts, hold significant promise for applications such as augmented reality. However, their practical…
Point Cloud Compression and Objective Quality Assessment: A Survey
Yiling Xu, Yujie Zhang, Shuting Xia +6
The rapid growth of 3D point cloud data, driven by applications in autonomous driving, robotics, and immersive environments, has led to criticals demand for efficient compression a…
ADC-GS: Anchor-Driven Deformable and Compressed Gaussian Splatting for Dynamic Scene Reconstruction
He Huang, Qi Yang, Mufan Liu +2
Existing 4D Gaussian Splatting methods rely on per-Gaussian deformation from a canonical space to target frames, which overlooks redundancy among adjacent Gaussian primitives and r…
Light4GS: Lightweight Compact 4D Gaussian Splatting Generation via Context Model
Mufan Liu, Qi Yang, He Huang +4
3D Gaussian Splatting (3DGS) has emerged as an efficient and high-fidelity paradigm for novel view synthesis. To adapt 3DGS for dynamic content, deformable 3DGS incorporates tempor…
Progressively Deformable 2D Gaussian Splatting for Video Representation at Arbitrary Resolutions
Mufan Liu, Qi Yang, Miaoran Zhao +4
Implicit neural representations (INRs) enable fast video compression and effective video processing, but a single model rarely offers scalable decoding across rates and resolutions…
Inter-Frame Coding for Dynamic Meshes via Coarse-to-Fine Anchor Mesh Generation
He Huang, Lizhi Hou, Qi Yang +1
In the current Video-based Dynamic Mesh Coding (V-DMC) standard, inter-frame coding is restricted to mesh frames with constant topology. Consequently, temporal redundancy is not fu…