collaborators

5 papers

cs.CV2026

WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling

Wenqiang Sun, Haiyu Zhang, Haoyuan Wang +7

This paper presents WorldPlay, a streaming video diffusion model that enables real-time, interactive world modeling with long-term geometric consistency, resolving the trade-off be…

cs.CV2026

minWM: A Full-Stack Open-Source Framework for Real-Time Interactive Video World Models

Min Zhao, Hongzhou Zhu, Bokai Yan +9

Recent video diffusion foundation models have achieved remarkable progress in high-quality video generation, yet turning them into real-time interactive video world models remains…

cs.CV2025

ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion Model

Fangfu Liu, Wenqiang Sun, Hanyang Wang +5

Advancements in 3D scene reconstruction have transformed 2D images from the real world into 3D models, producing realistic 3D results from hundreds of input photos. Despite great s…

cs.CV2025

From Virtual Games to Real-World Play

Wenqiang Sun, Fangyun Wei, Jinjing Zhao +5

We introduce RealPlay, a neural network-based real-world game engine that enables interactive video generation from user control signals. Unlike prior works focused on game-style v…

cs.GR2025

MeshGen: Generating PBR Textured Mesh with Render-Enhanced Auto-Encoder and Generative Data Augmentation

Zilong Chen, Yikai Wang, Wenqiang Sun +3

In this paper, we introduce MeshGen, an advanced image-to-3D pipeline that generates high-quality 3D meshes with detailed geometry and physically based rendering (PBR) textures. Ad…