activity
20242026
collaborators

10 papers

cs.CV2026

Spatial Memory Intelligence: Endowing World Models with Understanding-Driven Long-Term Memory

Ying Yang, Guiyu Zhang, Lianghua Huang +5

Long-video generation and world models have shown strong potential for interactive entertainment and embodied simulation by predicting future observations conditioned on user actio…

cs.AI2026

PrecogUI: Proactive GUI Agents via Pre-cognitive Simulation and Experience Retrieval

Bin Kang, Jiarui Ouyang, Li Jiang +2

Existing reactive Graphical User Interface (GUI) agents often fail in long-horizon, dynamic scenarios, where unexpected disturbances trigger attention-diverting and cascading failu…

cs.CV2026

SolarWM: Open Data and Scalable Training for Long-Horizon Video World Models

Junchao Huang, Guian Fang, Shengju Qian +15

We introduce SolarWM, a fully open foundation for building interactive video world models from data preparation through long-horizon inference. Training across heterogeneous data s…

cs.CV2026

VideoRAE: Taming Video Foundation Models for Generative Modeling via Representation Autoencoders

Zhihao Xie, Junfeng Wu, Xinting Hu +2

Video generation models typically rely on 3D-VAEs trained for pixel-level reconstruction, whose latent spaces may underrepresent semantic structure. We introduce VideoRAE, a repres…

cs.RO2026

Denoising Tells When to Replan: Denoising-Variance Adaptive Chunking for Flow-Based Robot Policies

Xiangdong Feng, Yuxuan Cheng, Chen Shi +5

Action chunking has become a common inference strategy for flow-based robot policies, improving action coherence by modeling multi-step temporal dependencies in demonstrations. How…

cs.CV2026

FlashVID: Efficient Video Large Language Models via Training-free Tree-based Spatiotemporal Token Merging

Ziyang Fan, Keyu Chen, Ruilong Xing +3

Although Video Large Language Models (VLLMs) have shown remarkable capabilities in video understanding, they are required to process high volumes of visual tokens, causing signific…

cs.CV2025

Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft

Junchao Huang, Xinting Hu, Boyao Han +4

Autoregressive video diffusion models have proved effective for world modeling and interactive scene generation, with Minecraft gameplay as a representative application. To faithfu…

cs.CV2025

Mitigating Object Hallucinations via Sentence-Level Early Intervention

Shangpin Peng, Senqiao Yang, Li Jiang +1

Multimodal large language models (MLLMs) have revolutionized cross-modal understanding but continue to struggle with hallucinations - fabricated content contradicting visual inputs…

cs.GR2025

Edit360: 2D Image Edits to 3D Assets from Any Angle

Junchao Huang, Xinting Hu, Shaoshuai Shi +2

Recent advances in diffusion models have significantly improved image generation and editing, but extending these capabilities to 3D assets remains challenging, especially for fine…

cs.CV2024

Unified Language-driven Zero-shot Domain Adaptation

Senqiao Yang, Zhuotao Tian, Li Jiang +1

This paper introduces Unified Language-driven Zero-shot Domain Adaptation (ULDA), a novel task setting that enables a single model to adapt to diverse target domains without explic…