activity
20242026
most citedObjects With Lighting: A Real-World Dataset for Evaluating Reconstruction and Rendering for Object Relighting

2 citations · 2 across the 4 of their papers we have counts for

collaborators

7 papers

cs.CV2026

Dynamic Inverse Rendering for Enhanced Material-Lighting Decomposition

Raza Yunus, Benjamin Ummenhofer, Jan Eric Lenssen +1

Decomposing outgoing surface radiance into material and illumination during inverse rendering is essential for applications such as relighting and augmented reality, yet it is seve…

cs.DC2026

KernelFoundry: Hardware-aware evolutionary GPU kernel optimization

Nina Wiedemann, Quentin Leboutet, Michael Paulitsch +2

GPU kernel optimization challenges LLMs beyond standard coding tasks, as it requires an understanding of hardware architecture, parallel computing optimization strategies, and prof…

cs.CV2025

HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Video

Hongchi Xia, Chih-Hao Lin, Hao-Yu Hsu +5

Digitizing the physical world into accurate simulation-ready virtual environments offers significant opportunities in a variety of fields such as augmented and virtual reality, gam…

cs.GR2025

Unifi3D: A Study on 3D Representations for Generation and Reconstruction in a Common Framework

Nina Wiedemann, Sainan Liu, Quentin Leboutet +4

Following rapid advancements in text and image generation, research has increasingly shifted towards 3D generation. Unlike the well-established pixel-based representation in images…

cs.CV2025

PBR-SR: Mesh PBR Texture Super Resolution from 2D Image Priors

Yujin Chen, Yinyu Nie, Benjamin Ummenhofer +3

We present PBR-SR, a novel method for physically based rendering (PBR) texture super resolution (SR). It outputs high-resolution, high-quality PBR textures from low-resolution (LR)…

cs.CV2024

Mesh2NeRF: Direct Mesh Supervision for Neural Radiance Field Representation and Generation

Yujin Chen, Yinyu Nie, Benjamin Ummenhofer +4

We present Mesh2NeRF, an approach to derive ground-truth radiance fields from textured meshes for 3D generation tasks. Many 3D generative approaches represent 3D scenes as radiance…

cs.CV2024★ 2 cited

Objects With Lighting: A Real-World Dataset for Evaluating Reconstruction and Rendering for Object Relighting

Benjamin Ummenhofer, Sanskar Agrawal, Rene Sepulveda +6

Reconstructing an object from photos and placing it virtually in a new environment goes beyond the standard novel view synthesis task as the appearance of the object has to not onl…