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cs.CV2026
PanopticQuery: Unified Query-Time Reasoning for 4D Scenes
Ruilin Tang, Yang Zhou, Zhong Ye +3
Understanding dynamic 4D environments through natural language queries requires not only accurate scene reconstruction but also robust semantic grounding across space, time, and vi…
cs.CV2025
Towards Physically Executable 3D Gaussian for Embodied Navigation
Bingchen Miao, Rong Wei, Zhiqi Ge +8
3D Gaussian Splatting (3DGS), a 3D representation method with photorealistic real-time rendering capabilities, is regarded as an effective tool for narrowing the sim-to-real gap. H…