3 citations · 3 across the 2 of their papers we have counts for
4 papers
SplashSplat: Reconstructing Splashing Liquids from Real-World Multi-View Videos
Peiyu Liu, Dingxi Zhang, Federico Tombari +3
A splash lives for a fraction of a second: sheets tear into ligaments and droplets, appearance is view-dependent and nearly textureless, and little persists long enough to track. R…
Learning Neural Exposure Fields for View Synthesis
Michael Niemeyer, Fabian Manhardt, Marie-Julie Rakotosaona +5
Recent advances in neural scene representations have led to unprecedented quality in 3D reconstruction and view synthesis. Despite achieving high-quality results for common benchma…
LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Rendering
Jonas Kulhanek, Marie-Julie Rakotosaona, Fabian Manhardt +5
In this work, we present a novel level-of-detail (LOD) method for 3D Gaussian Splatting that enables real-time rendering of large-scale scenes on memory-constrained devices. Our ap…
TextMesh: Generation of Realistic 3D Meshes From Text Prompts
Christina Tsalicoglou, Fabian Manhardt, Alessio Tonioni +2
The ability to generate highly realistic 2D images from mere text prompts has recently made huge progress in terms of speed and quality, thanks to the advent of image diffusion mod…