activity
20212026
most citedDeep Billboards towards Lossless Real2Sim in Virtual Reality

3 citations · 6 across the 7 of their papers we have counts for

collaborators

7 papers

cs.LG2026

FlexLAM: Resolving the Bottleneck Trade-off in Latent Action Learning

Takanori Yoshimoto, Yang Hu, Naruya Kondo +1

Latent actions provide a compact interface between action-free video and downstream decision-making, yet existing Latent Action Models (LAMs) force every transition through a fixed…

cs.CG2025

Instant Skinned Gaussian Avatars for Web, Mobile and VR Applications

Naruya Kondo, Yuto Asano, Yoichi Ochiai

We present Instant Skinned Gaussian Avatars, a real-time and cross-platform 3D avatar system. Many approaches have been proposed to animate Gaussian Splatting, but they often requi…

cs.GR2025

From Geometry to Culture: An Iterative VLM Layout Framework for Placing Objects in Complex 3D Scene Contexts

Yuto Asano, Naruya Kondo, Tatsuki Fushimi +1

3D layout tasks have traditionally concentrated on geometric constraints, but many practical applications demand richer contextual understanding that spans social interactions, cul…

cs.LG2023★ 1 cited

Dance Generation by Sound Symbolic Words

Miki Okamura, Naruya Kondo, Tatsuki Fushimi +2

This study introduces a novel approach to generate dance motions using onomatopoeia as input, with the aim of enhancing creativity and diversity in dance generation. Unlike text an…

cs.HC2023★ 2 cited

Towards Digital Nature: Bridging the Gap between Turing Machine Objects and Linguistic Objects in LLMMs for Universal Interaction of Object-Oriented Descriptions

Yoichi Ochiai, Naruya Kondo, Tatsuki Fushimi

In this paper, we propose a novel approach to establish a connection between linguistic objects and classes in Large Language Model Machines (LLMMs) such as GPT3.5 and GPT4, and th…

cs.CV2022★ 3 cited

Deep Billboards towards Lossless Real2Sim in Virtual Reality

Naruya Kondo, So Kuroki, Ryosuke Hyakuta +3

An aspirational goal for virtual reality (VR) is to bring in a rich diversity of real world objects losslessly. Existing VR applications often convert objects into explicit 3D mode…

cs.CV2021

VaxNeRF: Revisiting the Classic for Voxel-Accelerated Neural Radiance Field

Naruya Kondo, Yuya Ikeda, Andrea Tagliasacchi +3

Neural Radiance Field (NeRF) is a popular method in data-driven 3D reconstruction. Given its simplicity and high quality rendering, many NeRF applications are being developed. Howe…