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cs.CV2026
Pose-Free Omnidirectional Gaussian Splatting for 360-Degree Videos with Consistent Depth Priors
Chuanqing Zhuang, Xin Lu, Zehui Deng +4
Omnidirectional 3D Gaussian Splatting with panoramas is a key technique for 3D scene representation, and existing methods typically rely on slow SfM to provide camera poses and spa…
cs.GR2026
FC-4DFS: Frequency-controlled Flexible 4D Facial Expression Synthesizing
Xin Lu, Chuanqing Zhuang. Zhengda Lu, Yiqun Wang +1
4D facial expression synthesizing is a critical problem in the fields of computer vision and graphics. Current methods lack flexibility and smoothness when simulating the inter-fra…
cs.CV2026
Memory-Efficient Active Perception for Embodied Question Answering in Dynamic Human-Populated Scenes
Xin Lu, Rui Li, Xun Huang +6
Embodied Question Answering (EQA) couples active visual perception, vision-language reasoning, and sequential decision making, and has traditionally been evaluated in temporally st…