activity
20242026
most citedGaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting

3 citations · 5 across the 9 of their papers we have counts for

collaborators

12 papers

cs.CV2026

SCULPT: Subtractive Composition for 3D Part Generation

Sikuang Li, Chen Yang, Jiemin Fang +5

Part-aware 3D generation aims to create digital assets that are coherent as complete objects while exposing structural parts for editing, material assignment, animation, and reuse.…

cs.CV2026

ProxyUp: Training-Free Proxy-Conditioned Video Generation for Controllable Dynamics

Zanwei Zhou, Jiazhong Cen, Jiemin Fang +7

Precise control over complex dynamics remains challenging for modern video generative models, as text prompts alone often cannot specify physically plausible, fine-grained motion a…

cs.CV2026

UniCSG: Unified High-Fidelity Content-Constrained Style-Driven Generation via Staged Semantic and Frequency Disentanglement

Jingwei Yang, Ruoxi Wu, Wei Shen +4

Style transfer must match a target style while preserving content semantics. DiT-based diffusion models often suffer from content-style entanglement, leading to reference-content l…

cs.CV2026

Towards In-Context Tone Style Transfer with A Large-Scale Triplet Dataset

Yuhai Deng, Huimin She, Wei Shen +4

Tone style transfer for photo retouching aims to adapt the stylistic tone of the reference image to a given content image. However, the lack of high-quality large-scale triplet dat…

cs.CV2026

RefReward-SR: LR-Conditioned Reward Modeling for Preference-Aligned Super-Resolution

Yushuai Song, Weize Quan, Weining Wang +8

Recent advances in generative super-resolution (SR) have greatly improved visual realism, yet existing evaluation and optimization frameworks remain misaligned with human perceptio…

cs.CV2026

Text-Image Conditioned 3D Generation

Jiazhong Cen, Jiemin Fang, Sikuang Li +8

High-quality 3D assets are essential for VR/AR, industrial design, and entertainment, motivating growing interest in generative models that create 3D content from user prompts. Mos…

cs.CV2025★ 1 cited

WorldGrow: Generating Infinite 3D World

Sikuang Li, Chen Yang, Jiemin Fang +6

We tackle the challenge of generating the infinitely extendable 3D world -- large, continuous environments with coherent geometry and realistic appearance. Existing methods face ke…

cs.GR2025

Snap-Snap: Taking Two Images to Reconstruct 3D Human Gaussians in Milliseconds

Jia Lu, Taoran Yi, Jiemin Fang +6

Reconstructing 3D human bodies from sparse views has been an appealing topic, which is crucial to broader the related applications. In this paper, we propose a quite challenging bu…

cs.CV2024★ 1 cited

LiftImage3D: Lifting Any Single Image to 3D Gaussians with Video Generation Priors

Yabo Chen, Chen Yang, Jiemin Fang +6

Single-image 3D reconstruction remains a fundamental challenge in computer vision due to inherent geometric ambiguities and limited viewpoint information. Recent advances in Latent…

cs.CV2024

Topology-aware Human Avatars with Semantically-guided Gaussian Splatting

Haoyu Zhao, Chen Yang, Hao Wang +2

Reconstructing photo-realistic and topology-aware animatable human avatars from monocular videos remains challenging in computer vision and graphics. Recently, methods using 3D Gau…

cs.CV2024

3D-Consistent Human Avatars with Sparse Inputs via Gaussian Splatting and Contrastive Learning

Haoyu Zhao, Hao Wang, Chen Yang +1

Existing approaches for human avatar generation--both NeRF-based and 3D Gaussian Splatting (3DGS) based--struggle with maintaining 3D consistency and exhibit degraded detail recons…

cs.CV2024★ 3 cited

GaussianObject: High-Quality 3D Object Reconstruction from Four Views with Gaussian Splatting

Chen Yang, Sikuang Li, Jiemin Fang +5

Reconstructing and rendering 3D objects from highly sparse views is of critical importance for promoting applications of 3D vision techniques and improving user experience. However…