activity
20212026
most citedSegment Anything in 3D with Radiance Fields

45 citations · 58 across the 12 of their papers we have counts for

collaborators

12 papers

cs.CV2026

SCULPT: Subtractive Composition for 3D Part Generation

Sikuang Li, Chen Yang, Jiemin Fang +5

Part-aware 3D generation aims to create digital assets that are coherent as complete objects while exposing structural parts for editing, material assignment, animation, and reuse.…

cs.CV2026

ProxyUp: Training-Free Proxy-Conditioned Video Generation for Controllable Dynamics

Zanwei Zhou, Jiazhong Cen, Jiemin Fang +7

Precise control over complex dynamics remains challenging for modern video generative models, as text prompts alone often cannot specify physically plausible, fine-grained motion a…

cs.CV2026

WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenes

Jichen Hu, Jiawei Guo, Jiazhong Cen +3

Recent 3D world modeling systems based on generative scene synthesis, such as Marble, can create coherent and explorable 3D environments, yet their outputs are typically static mon…

cs.CV2026

Text-Image Conditioned 3D Generation

Jiazhong Cen, Jiemin Fang, Sikuang Li +8

High-quality 3D assets are essential for VR/AR, industrial design, and entertainment, motivating growing interest in generative models that create 3D content from user prompts. Mos…

cs.CV2025★ 1 cited

WorldGrow: Generating Infinite 3D World

Sikuang Li, Chen Yang, Jiemin Fang +6

We tackle the challenge of generating the infinitely extendable 3D world -- large, continuous environments with coherent geometry and realistic appearance. Existing methods face ke…

cs.CV2025

UniLat3D: Geometry-Appearance Unified Latents for Single-Stage 3D Generation

Guanjun Wu, Jiemin Fang, Chen Yang +11

High-fidelity 3D asset generation is crucial for various industries. While recent 3D pretrained models show strong capability in producing realistic content, most are built upon di…

cs.CV2025

Tackling View-Dependent Semantics in 3D Language Gaussian Splatting

Jiazhong Cen, Xudong Zhou, Jiemin Fang +5

Recent advancements in 3D Gaussian Splatting (3D-GS) enable high-quality 3D scene reconstruction from RGB images. Many studies extend this paradigm for language-driven open-vocabul…

cs.CV2024★ 5 cited

Segment Any 4D Gaussians

Shengxiang Ji, Guanjun Wu, Jiemin Fang +5

Modeling, understanding, and reconstructing the real world are crucial in XR/VR. Recently, 3D Gaussian Splatting (3D-GS) methods have shown remarkable success in modeling and under…

cs.CV2023★ 3 cited

Segment Any 3D Gaussians

Jiazhong Cen, Jiemin Fang, Chen Yang +4

This paper presents SAGA (Segment Any 3D GAussians), a highly efficient 3D promptable segmentation method based on 3D Gaussian Splatting (3D-GS). Given 2D visual prompts as input,…

cs.CV2023★ 45 cited

Segment Anything in 3D with Radiance Fields

Jiazhong Cen, Jiemin Fang, Zanwei Zhou +5

The Segment Anything Model (SAM) emerges as a powerful vision foundation model to generate high-quality 2D segmentation results. This paper aims to generalize SAM to segment 3D obj…

cs.CV2022★ 4 cited

A Survey on Label-efficient Deep Image Segmentation: Bridging the Gap between Weak Supervision and Dense Prediction

Wei Shen, Zelin Peng, Xuehui Wang +6

The rapid development of deep learning has made a great progress in image segmentation, one of the fundamental tasks of computer vision. However, the current segmentation algorithm…

cs.CV2021

Consensus Synergizes with Memory: A Simple Approach for Anomaly Segmentation in Urban Scenes

Jiazhong Cen, Zenkun Jiang, Lingxi Xie +3

Anomaly segmentation is a crucial task for safety-critical applications, such as autonomous driving in urban scenes, where the goal is to detect out-of-distribution (OOD) objects w…