45 citations · 58 across the 12 of their papers we have counts for
12 papers
SCULPT: Subtractive Composition for 3D Part Generation
Sikuang Li, Chen Yang, Jiemin Fang +5
Part-aware 3D generation aims to create digital assets that are coherent as complete objects while exposing structural parts for editing, material assignment, animation, and reuse.…
ProxyUp: Training-Free Proxy-Conditioned Video Generation for Controllable Dynamics
Zanwei Zhou, Jiazhong Cen, Jiemin Fang +7
Precise control over complex dynamics remains challenging for modern video generative models, as text prompts alone often cannot specify physically plausible, fine-grained motion a…
WorldAct: Activating Monolithic 3D Worlds into Interactive-Ready Object-Centric Scenes
Jichen Hu, Jiawei Guo, Jiazhong Cen +3
Recent 3D world modeling systems based on generative scene synthesis, such as Marble, can create coherent and explorable 3D environments, yet their outputs are typically static mon…
Text-Image Conditioned 3D Generation
Jiazhong Cen, Jiemin Fang, Sikuang Li +8
High-quality 3D assets are essential for VR/AR, industrial design, and entertainment, motivating growing interest in generative models that create 3D content from user prompts. Mos…
WorldGrow: Generating Infinite 3D World
Sikuang Li, Chen Yang, Jiemin Fang +6
We tackle the challenge of generating the infinitely extendable 3D world -- large, continuous environments with coherent geometry and realistic appearance. Existing methods face ke…
UniLat3D: Geometry-Appearance Unified Latents for Single-Stage 3D Generation
Guanjun Wu, Jiemin Fang, Chen Yang +11
High-fidelity 3D asset generation is crucial for various industries. While recent 3D pretrained models show strong capability in producing realistic content, most are built upon di…
Tackling View-Dependent Semantics in 3D Language Gaussian Splatting
Jiazhong Cen, Xudong Zhou, Jiemin Fang +5
Recent advancements in 3D Gaussian Splatting (3D-GS) enable high-quality 3D scene reconstruction from RGB images. Many studies extend this paradigm for language-driven open-vocabul…
Segment Any 4D Gaussians
Shengxiang Ji, Guanjun Wu, Jiemin Fang +5
Modeling, understanding, and reconstructing the real world are crucial in XR/VR. Recently, 3D Gaussian Splatting (3D-GS) methods have shown remarkable success in modeling and under…
Segment Any 3D Gaussians
Jiazhong Cen, Jiemin Fang, Chen Yang +4
This paper presents SAGA (Segment Any 3D GAussians), a highly efficient 3D promptable segmentation method based on 3D Gaussian Splatting (3D-GS). Given 2D visual prompts as input,…
Segment Anything in 3D with Radiance Fields
Jiazhong Cen, Jiemin Fang, Zanwei Zhou +5
The Segment Anything Model (SAM) emerges as a powerful vision foundation model to generate high-quality 2D segmentation results. This paper aims to generalize SAM to segment 3D obj…
A Survey on Label-efficient Deep Image Segmentation: Bridging the Gap between Weak Supervision and Dense Prediction
Wei Shen, Zelin Peng, Xuehui Wang +6
The rapid development of deep learning has made a great progress in image segmentation, one of the fundamental tasks of computer vision. However, the current segmentation algorithm…
Consensus Synergizes with Memory: A Simple Approach for Anomaly Segmentation in Urban Scenes
Jiazhong Cen, Zenkun Jiang, Lingxi Xie +3
Anomaly segmentation is a crucial task for safety-critical applications, such as autonomous driving in urban scenes, where the goal is to detect out-of-distribution (OOD) objects w…