activity
20222026
most citedFast Dynamic Radiance Fields with Time-Aware Neural Voxels

280 citations · 328 across the 12 of their papers we have counts for

collaborators

13 papers

cs.CV2026

Text-Image Conditioned 3D Generation

Jiazhong Cen, Jiemin Fang, Sikuang Li +8

High-quality 3D assets are essential for VR/AR, industrial design, and entertainment, motivating growing interest in generative models that create 3D content from user prompts. Mos…

cs.CV2025★ 1 cited

WorldGrow: Generating Infinite 3D World

Sikuang Li, Chen Yang, Jiemin Fang +6

We tackle the challenge of generating the infinitely extendable 3D world -- large, continuous environments with coherent geometry and realistic appearance. Existing methods face ke…

cs.CV2025

UniLat3D: Geometry-Appearance Unified Latents for Single-Stage 3D Generation

Guanjun Wu, Jiemin Fang, Chen Yang +11

High-fidelity 3D asset generation is crucial for various industries. While recent 3D pretrained models show strong capability in producing realistic content, most are built upon di…

cs.CV2025

Few-step Flow for 3D Generation via Marginal-Data Transport Distillation

Zanwei Zhou, Taoran Yi, Jiemin Fang +5

Flow-based 3D generation models typically require dozens of sampling steps during inference. Though few-step distillation methods, particularly Consistency Models (CMs), have achie…

cs.GR2025

Snap-Snap: Taking Two Images to Reconstruct 3D Human Gaussians in Milliseconds

Jia Lu, Taoran Yi, Jiemin Fang +6

Reconstructing 3D human bodies from sparse views has been an appealing topic, which is crucial to broader the related applications. In this paper, we propose a quite challenging bu…

cs.CV2024★ 5 cited

Segment Any 4D Gaussians

Shengxiang Ji, Guanjun Wu, Jiemin Fang +5

Modeling, understanding, and reconstructing the real world are crucial in XR/VR. Recently, 3D Gaussian Splatting (3D-GS) methods have shown remarkable success in modeling and under…

cs.CV2024★ 2 cited

GaussianDreamerPro: Text to Manipulable 3D Gaussians with Highly Enhanced Quality

Taoran Yi, Jiemin Fang, Zanwei Zhou +7

Recently, 3D Gaussian splatting (3D-GS) has achieved great success in reconstructing and rendering real-world scenes. To transfer the high rendering quality to generation tasks, a…

cs.CV2024

Fast High Dynamic Range Radiance Fields for Dynamic Scenes

Guanjun Wu, Taoran Yi, Jiemin Fang +2

Neural Radiances Fields (NeRF) and their extensions have shown great success in representing 3D scenes and synthesizing novel-view images. However, most NeRF methods take in low-dy…

cs.CV2023★ 1 cited

Cascade-Zero123: One Image to Highly Consistent 3D with Self-Prompted Nearby Views

Yabo Chen, Jiemin Fang, Yuyang Huang +7

Synthesizing multi-view 3D from one single image is a significant but challenging task. Zero-1-to-3 methods have achieved great success by lifting a 2D latent diffusion model to th…

cs.CV2023★ 7 cited

GaussianDreamer: Fast Generation from Text to 3D Gaussians by Bridging 2D and 3D Diffusion Models

Taoran Yi, Jiemin Fang, Junjie Wang +6

In recent times, the generation of 3D assets from text prompts has shown impressive results. Both 2D and 3D diffusion models can help generate decent 3D objects based on prompts. 3…

cs.CV2023★ 30 cited

4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Guanjun Wu, Taoran Yi, Jiemin Fang +6

Representing and rendering dynamic scenes has been an important but challenging task. Especially, to accurately model complex motions, high efficiency is usually hard to guarantee.…

cs.CV2023★ 2 cited

Generalizable Neural Voxels for Fast Human Radiance Fields

Taoran Yi, Jiemin Fang, Xinggang Wang +1

Rendering moving human bodies at free viewpoints only from a monocular video is quite a challenging problem. The information is too sparse to model complicated human body structure…

cs.CV2022★ 280 cited

Fast Dynamic Radiance Fields with Time-Aware Neural Voxels

Jiemin Fang, Taoran Yi, Xinggang Wang +5

Neural radiance fields (NeRF) have shown great success in modeling 3D scenes and synthesizing novel-view images. However, most previous NeRF methods take much time to optimize one…