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cs.CV2025
MetaScenes: Towards Automated Replica Creation for Real-world 3D Scans
Huangyue Yu, Baoxiong Jia, Yixin Chen +9
Embodied AI (EAI) research requires high-quality, diverse 3D scenes to effectively support skill acquisition, sim-to-real transfer, and generalization. Achieving these quality stan…
cs.CV2024
PhyScene: Physically Interactable 3D Scene Synthesis for Embodied AI
Yandan Yang, Baoxiong Jia, Peiyuan Zhi +1
With recent developments in Embodied Artificial Intelligence (EAI) research, there has been a growing demand for high-quality, large-scale interactive scene generation. While prior…