2 citations · 3 across the 6 of their papers we have counts for
7 papers
ProcFunc: Function-Oriented Abstractions for Procedural 3D Generation in Python
Alexander Raistrick, Karhan Kayan, Jack Nugent +8
We introduce ProcFunc, a library for Blender-based procedural 3D generation in Python. ProcFunc provides a library of easy-to-use Python functions, which streamline creating, combi…
Zero-Shot Depth from Defocus
Yiming Zuo, Hongyu Wen, Venkat Subramanian +5
Depth from Defocus (DfD) is the task of estimating a dense metric depth map from a focus stack. Unlike previous works overfitting to a certain dataset, this paper focuses on the ch…
InFlux: A Benchmark for Self-Calibration of Dynamic Intrinsics of Video Cameras
Erich Liang, Roma Bhattacharjee, Sreemanti Dey +8
Accurately tracking camera intrinsics is crucial for achieving 3D understanding from 2D video. However, most 3D algorithms assume that camera intrinsics stay constant throughout a…
Princeton365: A Diverse Dataset with Accurate Camera Pose
Karhan Kayan, Stamatis Alexandropoulos, Rishabh Jain +3
We introduce Princeton365, a large-scale diverse dataset of 365 videos with accurate camera pose. Our dataset bridges the gap between accuracy and data diversity in current SLAM be…
Towards Foundation Models for 3D Vision: How Close Are We?
Yiming Zuo, Karhan Kayan, Maggie Wang +3
Building a foundation model for 3D vision is a complex challenge that remains unsolved. Towards that goal, it is important to understand the 3D reasoning capabilities of current mo…
Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation
Alexander Raistrick, Lingjie Mei, Karhan Kayan +9
We introduce Infinigen Indoors, a Blender-based procedural generator of photorealistic indoor scenes. It builds upon the existing Infinigen system, which focuses on natural scenes,…
Infinite Photorealistic Worlds using Procedural Generation
Alexander Raistrick, Lahav Lipson, Zeyu Ma +12
We introduce Infinigen, a procedural generator of photorealistic 3D scenes of the natural world. Infinigen is entirely procedural: every asset, from shape to texture, is generated…