activity
20232026
most citedTracking Everything Everywhere All at Once

5 citations · 9 across the 7 of their papers we have counts for

collaborators

7 papers

cs.CV2026

ZipMap: Linear-Time Stateful 3D Reconstruction via Test-Time Training

Haian Jin, Rundi Wu, Tianyuan Zhang +4

Feed-forward transformer models have driven rapid progress in 3D vision, but state-of-the-art methods such as VGGT and have a computational cost that scales quadratically wit…

cs.CV2025

Neural USD: An object-centric framework for iterative editing and control

Alejandro Escontrela, Shrinu Kushagra, Sjoerd van Steenkiste +5

Amazing progress has been made in controllable generative modeling, especially over the last few years. However, some challenges remain. One of them is precise and iterative object…

cs.CV2024

MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videos

Zhengqi Li, Richard Tucker, Forrester Cole +6

We present a system that allows for accurate, fast, and robust estimation of camera parameters and depth maps from casual monocular videos of dynamic scenes. Most conventional stru…

cs.CV2024

Stereo4D: Learning How Things Move in 3D from Internet Stereo Videos

Linyi Jin, Richard Tucker, Zhengqi Li +3

Learning to understand dynamic 3D scenes from imagery is crucial for applications ranging from robotics to scene reconstruction. Yet, unlike other problems where large-scale superv…

cs.CV2023★ 1 cited

Generative Image Dynamics

Zhengqi Li, Richard Tucker, Noah Snavely +1

We present an approach to modeling an image-space prior on scene motion. Our prior is learned from a collection of motion trajectories extracted from real video sequences depicting…

cs.CV2023★ 5 cited

Tracking Everything Everywhere All at Once

Qianqian Wang, Yen-Yu Chang, Ruojin Cai +4

We present a new test-time optimization method for estimating dense and long-range motion from a video sequence. Prior optical flow or particle video tracking algorithms typically…

cs.CV2023★ 3 cited

Nerfbusters: Removing Ghostly Artifacts from Casually Captured NeRFs

Frederik Warburg, Ethan Weber, Matthew Tancik +2

Casually captured Neural Radiance Fields (NeRFs) suffer from artifacts such as floaters or flawed geometry when rendered outside the camera trajectory. Existing evaluation protocol…