6 papers
ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic Scenes
Jiaye Fu, Qiankun Gao, Chengxiang Wen +4
Online free-viewpoint video (FVV) reconstruction is challenged by slow per-frame optimization, inconsistent motion estimation, and unsustainable storage demands. To address these c…
Augmenting cobots for sheet-metal SMEs with 3D object recognition and localisation
Martijn Cramer, Yanming Wu, David De Schepper +1
Due to high-mix-low-volume production, sheet-metal workshops today are challenged by small series and varying orders. As standard automation solutions tend to fall short, SMEs reso…
Drive Any Mesh: 4D Latent Diffusion for Mesh Deformation from Video
Yahao Shi, Yang Liu, Yanmin Wu +4
We propose DriveAnyMesh, a method for driving mesh guided by monocular video. Current 4D generation techniques encounter challenges with modern rendering engines. Implicit methods…
SecureGS: Boosting the Security and Fidelity of 3D Gaussian Splatting Steganography
Xuanyu Zhang, Jiarui Meng, Zhipei Xu +4
3D Gaussian Splatting (3DGS) has emerged as a premier method for 3D representation due to its real-time rendering and high-quality outputs, underscoring the critical need to protec…
RelayGS: Reconstructing Dynamic Scenes with Large-Scale and Complex Motions via Relay Gaussians
Qiankun Gao, Yanmin Wu, Chengxiang Wen +5
Reconstructing dynamic scenes with large-scale and complex motions remains a significant challenge. Recent techniques like Neural Radiance Fields and 3D Gaussian Splatting (3DGS) h…
InstanceGaussian: Appearance-Semantic Joint Gaussian Representation for 3D Instance-Level Perception
Haijie Li, Yanmin Wu, Jiarui Meng +4
3D scene understanding has become an essential area of research with applications in autonomous driving, robotics, and augmented reality. Recently, 3D Gaussian Splatting (3DGS) has…