5 papers
ReLi3D: Relightable Multi-view 3D Reconstruction with Disentangled Illumination
Jan-Niklas Dihlmann, Mark Boss, Simon Donne +3
Reconstructing 3D assets from images has long required separate pipelines for geometry reconstruction, material estimation, and illumination recovery, each with distinct limitation…
SViM3D: Stable Video Material Diffusion for Single Image 3D Generation
Andreas Engelhardt, Mark Boss, Vikram Voleti +3
We present Stable Video Materials 3D (SViM3D), a framework to predict multi-view consistent physically based rendering (PBR) materials, given a single image. Recently, video diffus…
ReSWD: ReSTIR'd, not shaken. Combining Reservoir Sampling and Sliced Wasserstein Distance for Variance Reduction
Mark Boss, Andreas Engelhardt, Simon Donné +1
Distribution matching is central to many vision and graphics tasks, where the widely used Wasserstein distance is too costly to compute for high dimensional distributions. The Slic…
3D Congealing: 3D-Aware Image Alignment in the Wild
Yunzhi Zhang, Zizhang Li, Amit Raj +5
We propose 3D Congealing, a novel problem of 3D-aware alignment for 2D images capturing semantically similar objects. Given a collection of unlabeled Internet images, our goal is t…
SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild
Andreas Engelhardt, Amit Raj, Mark Boss +8
We present SHINOBI, an end-to-end framework for the reconstruction of shape, material, and illumination from object images captured with varying lighting, pose, and background. Inv…