4 papers · 1 filter
Magpie: Real-Time World Renderer for Interactive Games
Xiaoyu Zhan, Xinyu Wang, Xiaohong Zhang +6
Modern game development relies heavily on conventional graphics pipelines. High-quality visual content requires modeling, material authoring, animation, lighting, effects, and runt…
KV-Control: Parameter-Efficient K/V Injection for Trajectory-Controlled Text-to-Motion
Tengjiao Sun, Pengcheng Fang, Xiaoyu Zhan +4
Text-conditioned 3D human motion models now synthesize plausible motions from prompts, but practical animation and embodied-agent workflows rarely stop at text: a character may nee…
SCAMP: Sparse-anchor Control is One Small Projection
Pengcheng Fang, Tengjiao Sun, Dongjie Fu +4
Authoring with a text-to-motion generator needs sparse anchors: chosen joints, at chosen frames, at given positions. Meeting them currently costs a conditioning branch trained for…
UMo: Unified Sparse Motion Modeling for Real-Time Co-Speech Avatars
Xiaoyu Zhan, Xinyu Fu, Chenghao Yang +9
Speech-driven gestures and facial animations are fundamental to expressive digital avatars in games, virtual production, and interactive media. However, existing methods are either…