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cs.CV2026
SpatialQ: Understanding 3D Gaussian Splatting Scene Quality via Visual-based MLLM
Jingxuan Su, Shenglin Wang, Tiesong Zhao +2
3D Gaussian Splatting (3DGS) has emerged as an effective representation for novel view synthesis and 3D scene reconstruction, creating an increasing demand for reliable quality ass…
cs.CV2025
GP-GS: Gaussian Processes Densification for 3D Gaussian Splatting
Zhihao Guo, Jingxuan Su, Chenghao Qian +8
3D Gaussian Splatting (3DGS) enables photorealistic rendering but suffers from artefacts due to sparse Structure-from-Motion (SfM) initialisation. To address this limitation, we pr…