4 papers · 1 filter
Meshless Domain Randomization via Explicit Parameter Perturbation of 3D Gaussian Splatting
Felipe Nunes Carbone de Carvalho, Joyce de Morais Souza, Alan de Aguiar +2
Domain Randomization (DR) is a standard technique for closing the Sim-to-Real gap, yet traditional DR pipelines rely on classical computer graphics rendering driven by polygon mesh…
Topo-GS: Continuous Volumetric Embedding of High-Dimensional Data via Topological Gaussian Splatting
João Paulo Gois, Luis Gustavo Nonato
Dimensionality reduction algorithms map high-dimensional data into visualizable 2D or 3D spaces, but traditionally rely on a discrete point-cloud paradigm. This discrete abstractio…
The Rise of AI-Generated Anime Avatars: Trends, Challenges, and Opportunities
Fernanda Miyuki Yamada, João Paulo Gois, Hiroki Takahashi
The rise of 3D anime-style avatars in gaming, virtual reality, and other digital media has driven significant interest in automated generation methods capable of capturing their di…
FlowMotion: Target-Predictive Conditional Flow Matching for Jitter-Reduced Text-Driven Human Motion Generation
Manolo Canales Cuba, Vinícius do Carmo Melício, João Paulo Gois
Achieving high-fidelity and temporally smooth 3D human motion generation remains a challenge, particularly within resource-constrained environments. We introduce FlowMotion, a nove…