7 citations · 7 across the 4 of their papers we have counts for
4 papers
SplatStream: Fine Granular Scalable Gaussian Splatting for Adaptive 3D Scene Streaming
Muhammad Talha, William Gordon, Sajid Umair +3
Dynamic 3D Gaussian Splatting (GS) enables high quality real-time rendering for immersive media, but its large representation size and frame-wise redundancy create significant chal…
J-SGFT: Joint Spatial and Graph Fourier Domain Learning for Point Cloud Attribute Deblocking
Muhammad Talha, Qi Yang, Zhu Li +2
Point clouds (PC) are essential for AR/VR and autonomous driving but challenge compression schemes with their size, irregular sampling, and sparsity. MPEG's Geometry-based Point Cl…
Inter-Frame Compression for Dynamic Point Cloud Geometry Coding
Anique Akhtar, Zhu Li, Geert Van der Auwera
Efficient point cloud compression is essential for applications like virtual and mixed reality, autonomous driving, and cultural heritage. This paper proposes a deep learning-based…
Video-based Point Cloud Compression Artifact Removal
Anique Akhtar, Wen Gao, Li Li +3
Photo-realistic point cloud capture and transmission are the fundamental enablers for immersive visual communication. The coding process of dynamic point clouds, especially video-b…