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eess.IV2026
SplatStream: Fine Granular Scalable Gaussian Splatting for Adaptive 3D Scene Streaming
Muhammad Talha, William Gordon, Sajid Umair +3
Dynamic 3D Gaussian Splatting (GS) enables high quality real-time rendering for immersive media, but its large representation size and frame-wise redundancy create significant chal…
eess.IV2025
J-SGFT: Joint Spatial and Graph Fourier Domain Learning for Point Cloud Attribute Deblocking
Muhammad Talha, Qi Yang, Zhu Li +2
Point clouds (PC) are essential for AR/VR and autonomous driving but challenge compression schemes with their size, irregular sampling, and sparsity. MPEG's Geometry-based Point Cl…