4 papers
CSP4SDG: Constraint and Information-Theory Based Role Identification in Social Deduction Games with LLM-Enhanced Inference
Kaijie Xu, Fandi Meng, Clark Verbrugge +1
In Social Deduction Games (SDGs) such as Avalon, Mafia, and Werewolf, players conceal their identities and deliberately mislead others, making hidden-role inference a central and d…
Adaptive Visual Navigation Assistant in 3D RPGs
Kaijie Xu, Clark Verbrugge
In complex 3D game environments, players rely on visual affordances to spot map transition points. Efficient identification of such points is important to client-side auto-mapping,…
A Database-Driven Framework for 3D Level Generation with LLMs
Kaijie Xu, Clark Verbrugge
Procedural Content Generation for 3D game levels faces challenges in balancing spatial coherence, navigational functionality, and adaptable gameplay progression across multi-floor…
Generic Guard AI in Stealth Game with Composite Potential Fields
Kaijie Xu, Clark Verbrugge
Guard patrol behavior is central to the immersion and strategic depth of stealth games, while most existing systems rely on hand-crafted routes or specialized logic that struggle t…