4 papers · 1 filter
AI Native Games: A Survey and Roadmap
Zhiyue Xu, Fandi Meng, Kaijie Xu +3
Generative AI now enables games to produce dialogue, quests, characters, images, and worlds at runtime. Yet generation alone does not make a game AI-native, nor does it guarantee p…
CSP4SDG: Constraint and Information-Theory Based Role Identification in Social Deduction Games with LLM-Enhanced Inference
Kaijie Xu, Fandi Meng, Clark Verbrugge +1
In Social Deduction Games (SDGs) such as Avalon, Mafia, and Werewolf, players conceal their identities and deliberately mislead others, making hidden-role inference a central and d…
A Database-Driven Framework for 3D Level Generation with LLMs
Kaijie Xu, Clark Verbrugge
Procedural Content Generation for 3D game levels faces challenges in balancing spatial coherence, navigational functionality, and adaptable gameplay progression across multi-floor…
Generic Guard AI in Stealth Game with Composite Potential Fields
Kaijie Xu, Clark Verbrugge
Guard patrol behavior is central to the immersion and strategic depth of stealth games, while most existing systems rely on hand-crafted routes or specialized logic that struggle t…