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cs.GR2026
Accelerating 3D Gaussian Splatting using Tensor Cores
Sheng Li, Yang Sui, Yue Wu +4
3D Gaussian Splatting (3DGS) has become a leading technique for real-time neural rendering and 3D scene reconstruction, but its rendering cost remains too high for many latency-sen…
cs.CV2026
Temporal Aware Pruning for Efficient Diffusion-based Video Generation
Sheng Li, Yang Sui, Junhao Ran +3
Video diffusion models have recently enabled high-quality video generation with ViT-based architectures, but remain computationally intensive because generation requires attention…