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Mauro Salazar

5 papers hereh-index 28 citations5 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • last author4

Across the 4 of 5 papers where every author was matched, so the position is known.

fields
  • eess.SY4
  • cs.GT1
same name
  • Mauro Salazar — 27 papers, h 19
  • Mauro Salazar — 15 papers, h 6
  • Mauro Salazar — 8 papers, h 4
  • Mauro Salazar — 7 papers, h 2
  • Mauro Salazar — 2 papers, h 2
  • Mauro Salazar — 1 paper, h 1

Either other researchers who publish under this name, or the same person where the external sources have not merged their records.

identity via Semantic Scholar / OpenAlex

collaborators
Showing eess.SYShow all

4 papers · 1 filter

eess.SY2026

Token Economy Design for Fair and Efficient Highway Congestion Management with Express Lanes

Leonardo Pedroso, Juan Pablo Bertucci, W. P. M. H. Heemels +1

We study the design of a token economy for highway lane allocation that aims to improve fairness without sacrificing traffic efficiency. Motivated by the San Mateo 101 Express Lane…

eess.SY2025

Evolutionary Analysis of Continuous-time Finite-state Mean Field Games with Discounted Payoffs

Leonardo Pedroso, Andrea Agazzi, W. P. M. H. Heemels +1

We consider a class of continuous-time dynamic games involving a large number of players. Each player selects actions from a finite set and evolves through a finite set of states.…

eess.SY2025

Evolutionary Dynamics in Continuous-time Finite-state Mean Field Games -- Part II: Stability

Leonardo Pedroso, Andrea Agazzi, W. P. M. H. Heemels +1

We study a dynamic game with a large population of players who choose actions from a finite set in continuous time. Each player has a state in a finite state space that evolves sto…

eess.SY2025

Evolutionary Dynamics in Continuous-time Finite-state Mean Field Games -- Part I: Equilibria

Leonardo Pedroso, Andrea Agazzi, W. P. M. H. Heemels +1

We study a dynamic game with a large population of players who choose actions from a finite set in continuous time. Each player has a state in a finite state space that evolves sto…

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Not affiliated with arXiv. Researcher data from Semantic Scholar (ODC-BY) and OpenAlex.