collaborators

12 papers

cs.RO2026

MAST-VLA: Skill-Conditioned Adaptation with Trajectory-Affordance Priors for Multi-Skill Robot Manipulation

Jiachi Yang, Zhiyi Xu, Hongquan Zhang +4

Generalist robot manipulation requires a single vision-language-action (VLA) policy to execute diverse skills across scenes and instructions. However, current multi-skill VLA polic…

cs.CV2026

MEMO: Multi-Level Entity-Aware Memory for Streaming Video Understanding

Yinying Li, Yuqian Fu, Yulin Dai +3

Streaming video understanding requires models to process unbounded visual streams while preserving rich visual semantics across vast temporal horizons, posing a fundamental challen…

cs.CV2026

Spatial Temporal Synergy: Balancing Change and Invariance in Text Driven 3D Human Motion Editing

Shaohui Lin, Zhenwu Shi, Jingyu Gong +5

Text-driven human motion editing aims to modify existing motion sequences according to natural language instructions while maintaining the structural consistency of the original mo…

cs.CV2026

Omni-Supervised Motion Editing: Balancing Change and Invariance through Positive-Negative Learning

Zhenwu Shi, Jingyu Gong, Peiwei Wang +7

Text-based human motion editing aims to modify existing motion sequences according to natural language instructions while maintaining the consistency of the original motion. Existi…

cs.CV2026

Bridging the 2D-3D Gap: A Hierarchical Semantic-Geometric Map for Vision Language Navigation

Kailing Li, Tianwen Qian, Lijin Yang +4

Vision-Language Navigation (VLN) enables embodied agents to reach target locations in unseen environments by following language instructions. Despite recent progress with vision-la…

cs.CV2026

GSCompleter: A Distillation-Free Plugin for Metric-Aware 3D Gaussian Splatting Completion in Seconds

Ao Gao, Jingyu Gong, Xin Tan +3

3D Gaussian Splatting (3DGS) has revolutionized high-fidelity neural rendering with its explicit representation and efficiency. However, reconstructing scenes from sparse viewpoint…

cs.CV2026

World2Minecraft: Occupancy-Driven Simulated Scenes Construction

Lechao Zhang, Haoran Xu, Jingyu Gong +3

Embodied intelligence requires high-fidelity simulation environments to support perception and decision-making, yet existing platforms often suffer from data contamination and limi…

cs.AI2026

Memory Intelligence Agent

Jingyang Qiao, Weicheng Meng, Yu Cheng +6

Deep research agents (DRAs) integrate LLM reasoning with external tools. Memory systems enable DRAs to leverage historical experiences, which are essential for efficient reasoning…

cs.CV2026

DailyArt: Discovering Articulation from Single Static Images via Latent Dynamics

Hang Zhang, Qijian Tian, Jingyu Gong +4

Articulated objects are essential for embodied AI and world models, yet inferring their kinematics from a single closed-state image remains challenging because crucial motion cues…

cs.CV2026

S2GS: Streaming Semantic Gaussian Splatting for Online Scene Understanding and Reconstruction

Renhe Zhang, Yuyang Tan, Jingyu Gong +4

Existing offline feed-forward methods for joint scene understanding and reconstruction on long image streams often repeatedly perform global computation over an ever-growing set of…

cs.RO2026

Zero-Shot Robotic Manipulation via 3D Gaussian Splatting-Enhanced Multimodal Retrieval-Augmented Generation

Zilong Xie, Jingyu Gong, Xin Tan +2

Existing end-to-end approaches of robotic manipulation often lack generalization to unseen objects or tasks due to limited data and poor interpretability. While recent Multimodal L…

cs.CV2025

Human Motion Synthesis in 3D Scenes via Unified Scene Semantic Occupancy

Gong Jingyu, Tong Kunkun, Chen Zhuoran +5

Human motion synthesis in 3D scenes relies heavily on scene comprehension, while current methods focus mainly on scene structure but ignore the semantic understanding. In this pape…