collaborators

5 papers

cs.CV2026

Seeing What Matters: Perceptual Wrapper with Common Randomness for 3D Gaussian Splatting

He-Bi Yang, Jing-Zhong Chen, Yen-Kuan Ho +5

While 3D Gaussian Splatting (3DGS) achieves impressive real-time rendering, it frequently struggles to synthesize high-frequency textures, a limitation heavily exacerbated in memor…

eess.IV2025

MEGA-PCC: A Mamba-based Efficient Approach for Joint Geometry and Attribute Point Cloud Compression

Kai-Hsiang Hsieh, Monyneath Yim, Wen-Hsiao Peng +1

Joint compression of point cloud geometry and attributes is essential for efficient 3D data representation. Existing methods often rely on post-hoc recoloring procedures and manual…

cs.CV2025

TED-4DGS: Temporally Activated and Embedding-based Deformation for 4DGS Compression

Cheng-Yuan Ho, He-Bi Yang, Jui-Chiu Chiang +2

Building on the success of 3D Gaussian Splatting (3DGS) in static 3D scene representation, its extension to dynamic scenes, commonly referred to as 4DGS or dynamic 3DGS, has attrac…

cs.CV2025

CAT-3DGS Pro: A New Benchmark for Efficient 3DGS Compression

Yu-Ting Zhan, He-bi Yang, Cheng-Yuan Ho +2

3D Gaussian Splatting (3DGS) has shown immense potential for novel view synthesis. However, achieving rate-distortion-optimized compression of 3DGS representations for transmission…

cs.CV2025

CAT-3DGS: A Context-Adaptive Triplane Approach to Rate-Distortion-Optimized 3DGS Compression

Yu-Ting Zhan, Cheng-Yuan Ho, Hebi Yang +4

3D Gaussian Splatting (3DGS) has recently emerged as a promising 3D representation. Much research has been focused on reducing its storage requirements and memory footprint. Howeve…