8 citations · 15 across the 5 of their papers we have counts for
5 papers
Comparing Hand and Controller Avatars with Hand Tracking and Controller-Based Interaction
Natalia Ocampo, J. Felipe Gonzalez, Robert J. Teather
Previous research suggests that the congruency between common VR input devices - such as controllers or hand tracking - and their visual representations (e.g., hand or controller a…
Comparing Controller-Free Pointing Techniques Across Depth for 2D Selection in Augmented Reality
Samiha Sultana, J. Felipe Gonzalez, Robert J. Teather
This paper presents a systematic evaluation of five controller-free pointing techniques for 2D target selection in AR, using ISO 9241-411. We compared them across multiple depths (…
Effects of Virtual Controller Representation and Virtuality on Selection Performance in Extended Reality
Eric DeMarbre, Jay Henderson, J. Felipe Gonzalez +1
We present an experiment exploring how the controller's virtual representation impacts target acquisition performance across MR and VR contexts. Participants performed selection ta…
Facilitating the Parametric Definition of Geometric Properties in Programming-Based CAD
J. Felipe Gonzalez, Thomas Pietrzak, Audrey Girouard +1
Parametric Computer-aided design (CAD) enables the creation of reusable models by integrating variables into geometric properties, facilitating customization without a complete red…
Introducing Bidirectional Programming in Constructive Solid Geometry-Based CAD
J. Felipe Gonzalez, Danny Kieken, Thomas Pietrzak +2
3D Computer-Aided Design (CAD) users need to overcome several obstacles to benefit from the flexibility of programmatic interface tools. Besides the barriers of any programming lan…