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cs.GT2025

Colonel Blotto with Battlefield Games

Salam Afiouni, Jakub Cerny, Chun Kai Ling +1

We study a class of two-player zero-sum Colonel Blotto games in which, after allocating soldiers across battlefields, players engage in (possibly distinct) normal-form games on eac…

cs.GT2025

Contested Route Planning

Jakub Černý, Garud Iyengar, Christian Kroer

We consider the problem of routing for logistics purposes, in a contested environment where an adversary attempts to disrupt the vehicle along the chosen route. We construct a game…

cs.GT2025

GUARD: Constructing Realistic Two-Player Matrix and Security Games for Benchmarking Game-Theoretic Algorithms

Noah Krever, Jakub Černý, Moïse Blanchard +1

Game-theoretic algorithms are commonly benchmarked on recreational games, classical constructs from economic theory such as congestion and dispersion games, or entirely random game…

cs.GT2024

Commitment to Sparse Strategies in Two-Player Games

Salam Afiouni, Jakub Černý, Chun Kai Ling +1

While Nash equilibria are guaranteed to exist, they may exhibit dense support, making them difficult to understand and execute in some applications. In this paper, we study -spa…

cs.GT2024

Contested Logistics: A Game-Theoretic Approach

Jakub Cerny, Chun Kai Ling, Darshan Chakrabarti +4

We introduce Contested Logistics Games, a variant of logistics problems that account for the presence of an adversary that can disrupt the movement of goods in selected areas. We m…

cs.GT2024

Layered Graph Security Games

Jakub Černý, Chun Kai Ling, Christian Kroer +1

Security games model strategic interactions in adversarial real-world applications. Such applications often involve extremely large but highly structured strategy sets (e.g., selec…