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20232025
most citedGaussianPro: 3D Gaussian Splatting with Progressive Propagation

21 citations · 27 across the 9 of their papers we have counts for

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9 papers · 1 filter

cs.CV2025★ 2 cited

Wonder3D++: Cross-domain Diffusion for High-fidelity 3D Generation from a Single Image

Yuxiao Yang, Xiao-Xiao Long, Zhiyang Dou +7

In this work, we introduce \textbf{Wonder3D++}, a novel method for efficiently generating high-fidelity textured meshes from single-view images. Recent methods based on Score Disti…

cs.CV2024★ 1 cited

DC-Gaussian: Improving 3D Gaussian Splatting for Reflective Dash Cam Videos

Linhan Wang, Kai Cheng, Shuo Lei +5

We present DC-Gaussian, a new method for generating novel views from in-vehicle dash cam videos. While neural rendering techniques have made significant strides in driving scenario…

cs.CV2024★ 1 cited

LaserHuman: Language-guided Scene-aware Human Motion Generation in Free Environment

Peishan Cong, Ziyi Wang, Zhiyang Dou +7

Language-guided scene-aware human motion generation has great significance for entertainment and robotics. In response to the limitations of existing datasets, we introduce LaserHu…

cs.CV2024

GeoWizard: Unleashing the Diffusion Priors for 3D Geometry Estimation from a Single Image

Xiao Fu, Wei Yin, Mu Hu +6

We introduce GeoWizard, a new generative foundation model designed for estimating geometric attributes, e.g., depth and normals, from single images. While significant research has…

cs.CV2024

Adaptive Fusion of Single-View and Multi-View Depth for Autonomous Driving

JunDa Cheng, Wei Yin, Kaixuan Wang +3

Multi-view depth estimation has achieved impressive performance over various benchmarks. However, almost all current multi-view systems rely on given ideal camera poses, which are…

cs.CV2024★ 21 cited

GaussianPro: 3D Gaussian Splatting with Progressive Propagation

Kai Cheng, Xiaoxiao Long, Kaizhi Yang +5

The advent of 3D Gaussian Splatting (3DGS) has recently brought about a revolution in the field of neural rendering, facilitating high-quality renderings at real-time speed. Howeve…