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cs.CV2026
Look Before You Edit: Attention-Guided Camera Placement and Multi-View Alignment for 3D Gaussian Splatting Editing
Jaeyeon Park, Taeho Kang, Youngki Lee
Text-driven 3D scene editing with 3D Gaussian Splatting (3DGS) typically applies a 2D diffusion editor to views rendered from fixed training cameras, limiting both the spatial cove…
cs.CV2026
Cross-View Yaw Estimation in Location Uncertainty with Line-Aligning Yaw Scoring
Taeho Kang, Nairan Zhang, Yelin Kim +2
Accurate yaw estimation is a bottleneck in cross-view localization between ground view and Bird's Eye View (BEV). Existing methods couple yaw with translation and rely on height or…