1 citations · 2 across the 4 of their papers we have counts for
4 papers
Gradient-Driven Natural Selection for Compact 3D Gaussian Splatting
Xiaobin Deng, Qiuli Yu, Changyu Diao +2
3DGS employs a large number of Gaussian primitives to fit scenes, resulting in substantial storage and computational overhead. Existing pruning methods rely on manually designed cr…
Improving Densification in 3D Gaussian Splatting for High-Fidelity Rendering
Xiaobin Deng, Changyu Diao, Min Li +2
Although 3D Gaussian Splatting (3DGS) has achieved impressive performance in real-time rendering, its densification strategy often results in suboptimal reconstruction quality. In…
Efficient Density Control for 3D Gaussian Splatting
Xiaobin Deng, Changyu Diao, Min Li +2
3D Gaussian Splatting (3DGS) has demonstrated outstanding performance in novel view synthesis, achieving a balance between rendering quality and real-time performance. 3DGS employs…
ShufaNet: Classification method for calligraphers who have reached the professional level
Ge Yunfei, Diao Changyu, Li Min +3
The authenticity of calligraphy is significant but difficult task in the realm of art, where the key problem is the few-shot classification of calligraphy. We propose a novel metho…