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20242026
most citedBenchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objects

2 citations · 4 across the 13 of their papers we have counts for

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13 papers

cs.CV2026

Aphanta: Diagnosing Task-Aligned Image-Edited Intermediates for Multimodal Reasoning

Hengyuan Xu, Wei Cheng, Yumeng Ji +4

Explicit visual intermediates can help multimodal large language models (MLLMs) externalize spatial evidence and updated visual states, but their utility depends on whether an imag…

cs.CV2026

FreeStyle: Free Control of Style-Content Dual-Reference Generation from Community LoRA Mining

Jinghong Lan, Wei Cheng, Yunuo Chen +10

Style-content dual-reference generation aims to synthesize an image that preserves the structure and semantics of a content reference while adopting the style of a separate style r…

cs.CV2026

MMPhysVideo: Physically Plausible Video Generation Through Joint RGB-Perception Modeling

Shubo Lin, Xuanyang Zhang, Wei Cheng +3

Despite advancements in generating visually stunning content, video diffusion models (VDMs) often yield physically inconsistent results due to pixel-only reconstruction. To address…

cs.CV2026

GEditBench v2: A Human-Aligned Benchmark for General Image Editing

Zhangqi Jiang, Zheng Sun, Xianfang Zeng +7

Recent advances in image editing have enabled models to handle complex instructions with impressive realism. However, existing evaluation frameworks lag behind: current benchmarks…

cs.CV2026

Dropping Anchor and Spherical Harmonics for Sparse-view Gaussian Splatting

Shuangkang Fang, I-Chao Shen, Xuanyang Zhang +5

Recent 3D Gaussian Splatting (3DGS) Dropout methods address overfitting under sparse-view conditions by randomly nullifying Gaussian opacities. However, we identify a neighbor comp…

cs.CV2025

Native 3D Editing with Full Attention

Weiwei Cai, Shuangkang Fang, Weicai Ye +7

Instruction-guided 3D editing is a rapidly emerging field with the potential to broaden access to 3D content creation. However, existing methods face critical limitations: optimiza…

cs.CV2025

IGGT: Instance-Grounded Geometry Transformer for Semantic 3D Reconstruction

Hao Li, Zhengyu Zou, Fangfu Liu +8

Humans naturally perceive the geometric structure and semantic content of a 3D world as intertwined dimensions, enabling coherent and accurate understanding of complex scenes. Howe…

cs.CV2025

Vision Foundation Models as Effective Visual Tokenizers for Autoregressive Image Generation

Anlin Zheng, Xin Wen, Xuanyang Zhang +5

In this work, we present a novel direction to build an image tokenizer directly on top of a frozen vision foundation model, which is a largely underexplored area. Specifically, we…

cs.CV2025★ 1 cited

Step1X-3D: Towards High-Fidelity and Controllable Generation of Textured 3D Assets

Weiyu Li, Xuanyang Zhang, Zheng Sun +15

While generative artificial intelligence has advanced significantly across text, image, audio, and video domains, 3D generation remains comparatively underdeveloped due to fundamen…

cs.CV2025

ViStoryBench: Comprehensive Benchmark Suite for Story Visualization

Cailin Zhuang, Ailin Huang, Yaoqi Hu +12

Story visualization aims to generate coherent image sequences that faithfully represent a narrative and match given character references. Despite progress in generative models, exi…

cs.CV2025

StyleMe3D: Stylization with Disentangled Priors by Multiple Encoders on 3D Gaussians

Cailin Zhuang, Yaoqi Hu, Xuanyang Zhang +7

Current 3D Gaussian Splatting stylization approaches are limited in their ability to represent diverse artistic styles, frequently defaulting to low-level texture replacement or yi…

cs.CV2024★ 1 cited

OpenSUN3D: 1st Workshop Challenge on Open-Vocabulary 3D Scene Understanding

Francis Engelmann, Ayca Takmaz, Jonas Schult +25

This report provides an overview of the challenge hosted at the OpenSUN3D Workshop on Open-Vocabulary 3D Scene Understanding held in conjunction with ICCV 2023. The goal of this wo…

cs.CV2024★ 2 cited

Benchmarks and Challenges in Pose Estimation for Egocentric Hand Interactions with Objects

Zicong Fan, Takehiko Ohkawa, Linlin Yang +21

We interact with the world with our hands and see it through our own (egocentric) perspective. A holistic 3Dunderstanding of such interactions from egocentric views is important fo…