2 citations · 2 across the 13 of their papers we have counts for
6 papers · 1 filter
HelloWorld: Enabling Socially Interactive Characters in Video World Models
Liangyang Ouyang, Ruicong Liu, Xuangeng Chu +2
Despite the remarkable recent progress of video world models, social interaction between users and the characters within these worlds remains unsupported. To fill this gap, we pres…
Vinci2: Providing Proactive Assistance in Continuous Egocentric Videos
Gong Sitong, Tianyu Yan, Caixin Kang +6
When should an intelligent assistant speak up without being asked? Continuous egocentric video offers rich, evolving context that enables a new form of assistance: one that is proa…
CaST-Bench: Benchmarking Causal Chain-Grounded Spatio-Temporal Reasoning for Video Question Answering
Mingfang Zhang, Jingjing Pan, Ashutosh Kumar +7
Cause-and-effect reasoning in video is a significant challenge for Vision-Language Models (VLMs), as it requires going beyond surface-level perception to a deeper understanding of…
Perception or Prejudice: Can MLLMs Go Beyond First Impressions of Personality?
Caixin Kang, Tianyu Yan, Sitong Gong +8
Multimodal Large Language Models (MLLMs) are increasingly deployed in human-facing roles where personality perception is critical, yet existing benchmarks evaluate this capability…
How to Build Marcus's Algebraic Mind: Algebro-Deterministic Substrate over Galois Fields
Hiroyuki Chuma, Kanji Otsuk, Yoichi Sato
In The Algebraic Mind (2001), Marcus held that any adequate cognitive architecture needs operations over variables, recursively structured representations, and an individual/kind d…
Egocentric Gaze Estimation via Neck-Mounted Camera
Haoyu Huang, Yoichi Sato
This paper introduces neck-mounted view gaze estimation, a new task that estimates user gaze from the neck-mounted camera perspective. Prior work on egocentric gaze estimation, whi…