activity
20242026
collaborators

12 papers

cs.CV2026

AnyGameRenderer: Entity-Consistent Generative Rendering Across Games and an Entity-Level Benchmark

Ruicong Liu, Liangyang Ouyang, Fengbo Lan +2

AI coding agents can now build small playable games in minutes, but the results usually look like programmer art: gray blockouts, colored geometric primitives, and flat semantic bl…

cs.CV2026

HelloWorld: Enabling Socially Interactive Characters in Video World Models

Liangyang Ouyang, Ruicong Liu, Xuangeng Chu +2

Despite the remarkable recent progress of video world models, social interaction between users and the characters within these worlds remains unsupported. To fill this gap, we pres…

cs.AI2026

Perception or Prejudice: Can MLLMs Go Beyond First Impressions of Personality?

Caixin Kang, Tianyu Yan, Sitong Gong +8

Multimodal Large Language Models (MLLMs) are increasingly deployed in human-facing roles where personality perception is critical, yet existing benchmarks evaluate this capability…

cs.CV2026

SocialDirector: Training-Free Social Interaction Control for Multi-Person Video Generation

Liangyang Ouyang, Ruicong Liu, Caixin Kang +2

Video generation has advanced rapidly, producing photorealistic videos from text or image prompts. Meanwhile, film production and social robotics increasingly demand multi-person v…

cs.CV2025

Multi-speaker Attention Alignment for Multimodal Social Interaction

Liangyang Ouyang, Yifei Huang, Mingfang Zhang +3

Understanding social interaction in video requires reasoning over a dynamic interplay of verbal and non-verbal cues: who is speaking, to whom, and with what gaze or gestures. While…

cs.CV2025

Can MLLMs Read the Room? A Multimodal Benchmark for Assessing Deception in Multi-Party Social Interactions

Caixin Kang, Yifei Huang, Liangyang Ouyang +3

Despite their advanced reasoning capabilities, state-of-the-art Multimodal Large Language Models (MLLMs) still lack a core component of human intelligence: the ability to "read the…

cs.CV2025

Can MLLMs Read the Room? A Multimodal Benchmark for Verifying Truthfulness in Multi-Party Social Interactions

Caixin Kang, Yifei Huang, Liangyang Ouyang +2

As AI systems become increasingly integrated into human lives, endowing them with robust social intelligence has emerged as a critical frontier. A key aspect of this intelligence i…

cs.CV2025

SFHand: Learning Embodied Manipulation by Streaming Egocentric 3D Hand Forecasting

Ruicong Liu, Yifei Huang, Liangyang Ouyang +2

Real-time 3D hand forecasting is a critical component for fluid human-computer interaction in applications like AR and assistive robotics. However, existing methods are ill-suited…

cs.CV2025

LORE: Latent Optimization for Precise Semantic Control in Rectified Flow-based Image Editing

Liangyang Ouyang, Jiafeng Mao

Text-driven image editing enables users to flexibly modify visual content through natural language instructions, and is widely applied to tasks such as semantic object replacement,…

cs.CV2025

Leadership Assessment in Pediatric Intensive Care Unit Team Training

Liangyang Ouyang, Yuki Sakai, Ryosuke Furuta +3

This paper addresses the task of assessing PICU team's leadership skills by developing an automated analysis framework based on egocentric vision. We identify key behavioral cues,…

cs.CV2025

Egocentric Action-aware Inertial Localization in Point Clouds with Vision-Language Guidance

Mingfang Zhang, Ryo Yonetani, Yifei Huang +3

This paper presents a novel inertial localization framework named Egocentric Action-aware Inertial Localization (EAIL), which leverages egocentric action cues from head-mounted IMU…

cs.CV2024

ActionVOS: Actions as Prompts for Video Object Segmentation

Liangyang Ouyang, Ruicong Liu, Yifei Huang +2

Delving into the realm of egocentric vision, the advancement of referring video object segmentation (RVOS) stands as pivotal in understanding human activities. However, existing RV…